New Big Features in 0.10.5 Escape from Tarkov Patch

Last months we worked hard, the 0.10 patch allowed to improve the general state of the game, netcode, fixed plenty bags and different issues. At this time we released an update 0.10.5.***, among other things, it also contains many changes, improvements and fixes. Along with the update, we did a complete wipe of the game profiles while preserving weapon mastering, and the entire contents of the press version of the game were automatically transformed into the contents of the Edge of Darkness edition. Also the new map TerraGroup Labs is coming soon™

This version of the game has added a Flea Market, designed to create a new economic system in the game. Flea Market is a list of items that can be sold by players, every player can try a role of a merchant now. All items are divided into categories, players can use advanced search engine, a wish list and and other convenient filters and features for easy use with the new system. Every player can lay out any items for sale, exchange them for the items he needs, buy items from other players.

Tarkov

Moreover the encyclopedia-handbook for items already examined by the character appeared in the game.

Tarkov Can

This update features an animated food and meds consumption. It is worth noting that it’s not a final iteration, animations will be refined as well as adding new ones.

With new patch the first iteration of player’s seasonal global Ranking are available on the game website. Its functionality is also not final and will be supplemented and refined in subsequent patches.

Tarkov Season

Behavior of AI were significantly improved. They became more effective and predictable opponents at the same time, besides there were eliminated most of the cases where the AI behaved strangely.

We continue to expand the concept of a realistic shooter. Blunt damage now depends on a armor class and bullet penetration ratio. Ergonomics is now calculated in a different way: mods values are added to the characteristics of the weapon that they are placed on, the skills and armor penalties are still added as a percentage. Furthermore the final weight of the weapon influences the characteristics of the ergonomics. Aiming speed, weapon sway, alignment of the line of sight, loudness of equipment noise when aiming depends on the characteristic of ergonomics.

Finally, with new quests and quest mechanics there were added MP7A1 SMG and new mods for Mosin rifle, as well as an ability to place players’ tags in a containers in the stash.

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