A LOOK INTO THE COMPOSITION OF WINDFOLK’S EPIC AND HEAVENLY SOUNDTRACK

Sony Interactive Entertainment Spain (SIE Spain) and Fractall Fall released Windfolka third-person aerial shooter, exclusively on PS4 & PS5 last January as part of the PlayStation Talents initiative. Today, Fractal Fall is pleased to show a glimpse of the game’s soundtrack, composed and conducted by Javier Colmen.

“When composing the main theme, I first wrote a melody on a piano, following concept arts and other information shared by the studio”, says Colmen. “Once I had that melody, which represented Essen’s struggle against Russell and The Coalition, I decided to create an orchestral sound to match the epic scale of the story. Thus, I chose ethnic wind instruments and percussion instruments (such as pan flutes and tin whistles) to represent Eurian’s ancient civilizations as well as synthesizers to show how technology was a main driver in the game”.

ABOUT WINDFOLK

The world of Eurian is at war. The ruthless Coalition wants to gain control over the floating islands, and in the process are abusing the power of trydian, the mineral that keeps them flying. Play as Esen, a victim of their experiments and now a soldier of the Resistance, to stop them and complete your revenge.

Fly around with Esen’s jetpack in this third-person aerial shooter to change the tide of the war and put an end to this conflict. In Windfolk you will have six degrees of freedom to roam around a picturesque world full of floating islands where positioning will be key to outflank your enemies and defeat them.

KEY FEATURES

  • Fly freely around the world of Eurian in combat mode or speed up to be as fast as possible in turbo mode once you finish the main story arc.
  • Use your wits to flank your enemies in hectic combats that will challenge you every second.
  • Explore Eurian and its wondrous environments, from a scorching desert to a tropical seaside.
  • Combine different weapons and skills to create your own unique play style.
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