Behind-the-Scenes in Bringing Flintlock: Siege of Dawn to Life

One of the core principles for the development of Flintlock is that the world & characters within it are as important as the gunpowder and hatchet combat that drives the action so the team has put together a behind-the-scenes look at the process.

In the clip, Art Director, Robert Bruce, and Principal Environment Artist, Steven Chen share details of how they were inspired by the nature and landscapes of A44’s native New Zealand & how it influenced the game’s visuals by adding depth and fullness to this brand-new world. From towering citadels to cavernous ruins and far-reaching desert sands, Flintlock is designed for exploration and rewards players who go the extra mile to uncover even more.

They also touch on Flintlock’s character design, the high level of detail in every encounter, and how, as a small studio, A44 is at the forefront of design leveraging tools such as Unity’s MetaHuman Creator to bring their characters to life through highly detailed animation.

Alongside environmental design, Bruce and Chen shed light on Flintlock’s character design and the high level of detail in every encounter that players will have with the gods that rule the game’s world. As a small studio, A44 is at the forefront of design leveraging tools such as Unity’s MetaHuman Creator to bring its characters to life through highly detailed animation.

Flintlock: The Siege of Dawn will be available later this year for PlayStation 5, PlayStation 4, PC (via STEAM and Epic Games Store), Xbox Series X|S, and Xbox One – available on day one with Xbox Game Pass.

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