Blade & Soul – Bloodshade Harbor

Take on the Blackram leadership in this upcoming dungeon.

Admiral Hae Mujin is out for blood following the defeat of his granddaughter, Vice Admiral Poharan. Hae Mujin is the leader of the Blackram Marauders, and directs his gang from Bloodshade Harbor. Entering their base of operations is a mission to dismantle their criminal organization on their own turf, and you’ll want to bring a group of strong and stalwart individuals to handle this ultimate foe.

 

General Information

Level: 45

Modes:

  • Heroic 6- and 4-Player

24-Player Dungeon:

  • Nightshade Harbor

Location: Moonwater Plains – Blackram Shipyard

Prerequisite Quests:

  • Invitation from Poharan
  • Breaking the Chain (Blackram Supply Chain Daily)
  • Wall Dash

Primary Rewards

  • Pirate weapons and accessories, especially the upgradeable Pirate Bracelet
  • Bloodshade Soul Shields
  • Hae Mujin’s Machismo (Upgrade Material)
  • Cobalt Widow & Scarlet Widow outfits and hairstyles
  • Hae Mujin’s outfit & adornments

 

Bloodshade Harbor Bosses

Venomous Thrasher

Filled to the gills with corrosive acid, this gravity-defying thrasher needs to be brought back down to earth. Just be sure to deal with its eggs to avoid an unmanageable situation.

 

Munitions Officer Blood Mane

Keep him from getting ahold of his mechanical creations, or you’ll find yourself in a front row seat to your own demise.

 

Cobalt Widow & Scarlet Widow

These twin sisters are intrinsically linked, and neither one can be defeated on their own. Approach both with equal consideration or you’ll be left seeing double.

 

Admiral Hae Mujin

You’ll need to avoid his large AoE and Kung Fu Master combos, and the darkness of his very own shadow, as he seeks to avenge his granddaughter.

 

Bloodshade Harbor 6-Player (Level 45, Normal Difficulty)

Both the 6- and 4-player versions of Bloodshade Harbor are max-level (45). The 6-player version offers group content that requires a modest amount of coordination and group composition, and is most commonly entered through use of the automated Cross Server Dungeon finder (F8).

In the 6-player version you’ll see reduced damage from enemies, damage indicators (also referred to as telegraphs) from enemies indicating where they’ll attack, suggestions on how to avoid damage, and you’ll have a timer that will show when to best execute a successful dodge out of an attack. You can also use Dragonblood which is obtained from shrines in the dungeon that will return you to full health if you were to take enough damage to kill you.

While the overall difficulty is well balanced for a full group of six players, it is possible to try to tackle it with fewer than that, and for an equally greater challenge. Rewards you can gain from the 6-player dungeons include Soul Shields and accessories, a chance at chests that contain weapons, and various crafting materials.

 

Bloodshade Harbor 4-Player (Level 45, Hard Difficulty)

The 4-player version of a dungeon is always a max-level (in this case both 6- and 4-player versions of Bloodshade Harbor are max-level), and offers greatly increased difficulty. Not only are enemies doing more damage, but you won’t see any attack telegraphs (you’ll need to memorize their animations), and you won’t receive any ability suggestions or dodge timers. Bosses may also have additional abilities or different attack patterns, as well as increased health and reduced enrage timers (the amount of time before their damage is increased to instantly lethal levels). You also won’t have the standard Dragonblood to use to resurrect, although your other party members can still always resurrect you directly (if they’re still alive). Of course for the greatly increased challenge come increased rewards—including the boss’ own weapon as a drop, and exclusive outfits and accessories.

 

Nightshade Harbor 24-Player (Level 45, Easiest Difficulty)

The 24-player version of Bloodshade Harbor is called Nightshade Harbor, and must be entered directly from the instance portal. 24-player versions of dungeons allow multiple groups of players to enter at the same time to conquer constantly respawning enemies and bosses. You can’t use the Cross Server Dungeon finder to join a 24-player dungeon, and instead will want to look for others using the Party Finder, or for people gathering at the entrance to the instance. It all comes down to efficiency of the groups working together to defeat enemies, so joining an efficient group can be extremely lucrative. When an instance fills up with 24 players, a new instance is created and any new players entering will be placed into that one, and then the next when that one’s full, etc.

Enemies have generally increased health, and reduced damage, allowing anyone who enters the ability to contribute. It’s entirely possible to enter alone and work with the other players already in the instance, but it’s generally recommended to enter with a few other players, or post a notice for a group in the Party Finder.  There are daily quests will regularly send players into the standard 6-player dungeon, but a large number of daily quests exist for the 24-player version, and they can be excellent sources of experience and gold.

 

Costumes

Temptress and Seductress costumes, Cobalt Widow Wig, Cobalt Widow Blindfold, and Scarlet Widow Mask.

 

Hae Mujin’s Pirate King and Dark Pirate King (24-player version) costumes, and Noble of the Sea and Pirate’s Ego adornments.

 

 

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