BridgeXR Pro Toolkit for Unity

A lean SDK manager for cross-platform VR/AR applications.

Parkerhill Reality Labs is making public its plans for the BridgeXR Pro Toolkit for Unity, a lean SDK manager for developing cross-platform VR and AR applications.

BridgeXR is for developers implementing virtual reality and/or augmented reality applications using the Unity 3D game engine. BridgeXR manages multiple VR and AR SDKs in a thin device-independent layer within the Unity editor, while leveraging the best of breed software from leading VR and AR vendors.

“BridgeXR is designed to stay out of your way, permitting you direct access to performant vendor-supplied toolkits while keeping your project device-independent,” says Jonathan Linowes, president of Parkerhill. “With BridgeXR, you can avoid the industry’s API fragmentation that can disrupt your development.”

Using BridgeXR, you define platform bridges in the Unity Editor. A bridge is a platform-object mapping in your project providing dynamic in-editor serialization and runtime instantiation. Types of bridges include scene loader, player rigs, prefabs, input gestures, and plug-ins.

Developers continue to use the world-class optimized toolkits from leading tech giants. Rather than try to replace them, BridgeXR builds on top of the high level tools you know and trust, including SteamVR Interaction System, Google Daydream Elements, Oculus SDK, Windows Mixed Reality Toolkit, Google ARCore, and Apple ARKit. There is even a VRTK bridge for transitioning apps away from that toolkit.

With BridgeXR, you are encouraged to use Unity’s latest features and best practices, including in-editor developer tools, Unity events, scriptable objects, playables, timelines, and asset bundles.

BridgeXR also includes a reaction semantics framework using Unity Events. Translate device input events into your application’s semantic events. Assemble reusable reaction collections, including audio reactions, particle effects, timeline sequences and animations.

Parkerhill is taking inquiries to participate in the BridgeXR private beta release. Preference will given to collaborative contract clients interested in hiring the studio’s development services that build upon Parkerhill’s technology and Unity 3D.

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