Call of Duty WWII Review

Posted by Azrin11707 follow him on Twitter

Initial release date: November 3, 2017

Publisher: Activision

Series: Call of Duty

Genre: First-person shooter

Developers: Sledgehammer Games, Raven Software

Platforms: PlayStation 4, Xbox One, Microsoft Windows

Designers: Glen Schofield, Michael Condrey

My Copy Played on the PS4

Hi, I’m Azrin11707 and this is my Call of Duty WW2 Review. Sit back, relax, and let’s talk about Call of Duty. (NO SPOILERS!)

Call of Duty: WW2’s single-player campaign centers on the European war front against Nazi Germany from 1944 to 1945, focusing on historical accuracy and band of brotherhood. The campaign puts you in control of Private Ronald “Red” Daniels, a typical good ol’ boy from Texas. The story sets you off with the soldiers in your platoon during an epic push towards Germany, starting by storming the beaches of Normandy on D-Day, like the History channel shows, but in game form. When I say it puts you into the action of WW2, I mean it immerses you into this world fully and completely. Guys, when I put the game down to go back to real life, I swore I was still on those beaches, and in those trenches, yes… it’s that good.

Justin_Neo

Being a COD Player who usually buys the games for the storyline, I’m extremely happy to see the developers bring back that rich, beautiful story telling. For me the purchase was complete after the first mission, and my money was well spent on the game. End of review right? High score? I’m afraid it isn’t the end of the review, because we have much more non spoiler things to discuss.

Graphics – Score – 5/5: Stunning visuals, realistic gore, crisp clean objects and people to look at while you are moving around the bunkers and war-torn country sides fighting the Germans.

CallofDuty_WWII_E3_Screen_04wm_1497371815

Gameplay – Score – 4.5/5: As we previously discussed, the campaign was more than just on point. Unfortunately, it took just 6-8 hours to complete. Finding myself wanting more, I turned to a little multiplayer. The popular Zombie mode still exists in the game, and is quite a bit of fun to play, but haven’t we seen a lot of this over the years?

A few cons I have come across:

Small maps – Very much wish Maps were a bit Larger
Guns in Multiplayer need a bit of a rebalance – Shotguns damage fall off is a bit short and the gun is underpowered.
Community Headquarters, Great Idea, but why is no one but me ever there? – Getting orders to commend a solder, but no one ever shows up to the community headquarters. Could these be set to Private and not Public?

CallofDuty_WWII_E3_Screen_03wm_1497371811

Replayability – Score 4.5/5: If you aren’t a completionist and you can get passed the gun balancing, and occasionally someone exploiting shooting you through cover, Over all, Multiplayer is a very fun mode. Zombies are also a fun playable mode. Heroic achievements, secret achievements, and multiple difficulty modes is worth getting that dose of sweet story campaign play a few more times.

Controls – Score – 3.5/5: The controls are a bit clunky and not as smooth as you would expect 14 game releases into the franchise. In a world where most games are improving with innovative control systems, COD seems to be a little lacking. You can’t take cover like most FPS games, instead you just crouch in an area that has a wall, or maybe something large enough to catch a few German made bullets. I still notice that a few titles back they had an issue were the head of the player character glitches through an object, but you can still shoot, and or be shot that way even while you’re “in cover.” This still seems to be a problem in the WW2 release, and is being exploited in Multiplayer.

CallofDuty_WWII_E3_Screen_02wm_1497371816

Sound – Score – 5/5: Game sound is crisp and clear. Filled with the bullet fire, screams, flak fire in the distance, and German planes circling for the attack, the sound really brings you into that Aethstetic of WW2. On my PS4 wireless headset

OVERALL SCORE – 4.5/5

I’m Azrin11707, See you next time!

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