Transpose, the dreamlike VR puzzle game from Entertainment One’s (eOne) Emmy® Award-winning studio Secret Location, and creator of critically acclaimed VR titles, including Blasters of the Universe and Sleepy Hollow: VR Experience, officially released today. Available globally for $19.99 USD for HTC VIVE™, Oculus Rift, and PlayStation®VR in the SIEA and SIEE regions, Transpose challenges players to record multiple overlapping versions of themselves that need to work together to solve increasingly intricate puzzles.
In room-scale VR, Transpose players use their spatial problem-solving skills to manipulate their past actions and the environment, as VR’s motion tracking capabilities record players’ movements and play them back in real time. With three unique worlds containing over 30 mystifying levels, Transpose features nearly 8 hours of gameplay that challenges players to collect and sacrifice energy to power up a mysterious ancient machine.
“Transpose is Secret Location’s full-blown foray into using surrealism as a core game mechanic to show how effective this artistic direction can be in VR,” said Ryan Andal, President and Co-Founder at Secret Location. “We hope that Transpose’s revamping of the puzzle genre will show the value of creating diverse VR games and help further the medium’s recent renaissance of high-quality and truly creative projects.”
Transpose will include features such as:
- “Echo” Time Loops: Players must solve puzzles by recording their own actions to create multiple instances of themselves, called echoes, and coordinate their echoes from various time loops to sync up and solve puzzles together;
- Real-time Motion Capture: Transpose records players’ every action, allowing them to see copies of their characters mimic their actual movements almost immediately after being enacted;
- Perspective Shifts: Set in a mesmerizingly surreal world, Transpose allows players to rotate the environment around them to walk on walls and ceilings, experiencing perspective shifts and multifaceted puzzles in ways only possible in VR.