CRYENGINE’s SpatialOS Integration Update

Crytek has revealed more details about the integration of Improbable’s SpatialOS platform with CRYENGINE. SpatialOS is a cloud-based computational platform that lets game developers use many servers to power a single world. To bring this technology to CRYENGINE users, Crytek is working closely with both Improbable and Automaton, the developer of Mavericks: Proving Grounds, a 1,000-player shooter powered by CRYENGINE and SpatialOS.

YouTube video

A new video shows how the SpatialOS integration will work in CRYENGINE. The demonstration shows a level being simulated by a dedicated server while many users are playing. The clients are running in a single-player mode, while the game state is synchronized with a dedicated server over the SpatialOS network, which means additional SpatialOS tools like the Inspector can be used to manage or monitor the simulation. The scene was created in CRYENGINE using Hunt: Showdown assets for the purpose of demonstrating the SpatialOS integration with the engine only.

The next steps for Crytek will be to integrate SpatialOS into a future version of CRYENGINE. Crytek will continue to work with Improbable and Automaton to deploy the technology, taking advantage of established best practices for SpatialOS’s implementation. Crytek’s relationship with Automaton began when their team ported their multiplayer shooter Deceit from Unity to CRYENGINE. The relationship continued with Crytek staff working with Automaton on the development of Mavericks: Proving Grounds, a game where a huge amount of players face off in a 150km² high-fidelity environment. Interested developers can find Automaton’s implementation of SpatialOS with CRYENGINE on GitHub.

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