As night falls on Lustria’s easterly coast, the sea-mists part to reveal a vision of purest dread: the decaying pirate galleons of the Vampire Coast!
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Playable in both the Eye of the Vortex and Mortal Empire campaigns, the Curse of the Vampire Coast introduces four Legendary Pirate Lords to Total War: WARHAMMER II, each hell-bent on becoming the very paragon of infamy! With hordes of musket-wielding zombie deckhands, horrific maritime monsters and ghoulish revenants, a new Lore of Magic, pirate-style campaign mechanics and unique new methods of customization, players have an armory of new tools to command. All within a heavily themed campaign experience culminating in a spectacular endgame battle.
The erratic power of the Great Vortex has awoken Amanar, a vast and ancient Merwyrm. It terrorizes the Vampire Coast, attacking ports on a whim and summoning colossal sea-storms in its wake. Each of the Legendary Lords seeks not to harness the power of the Vortex, but to locate and empower the fabled Star-Metal Harpoon – the only weapon capable of bending the beast to their will, and securing their reputation as the most infamous pirate lord on the high seas!