The 14th Dead by Daylight chapter has just arrived, bringing with it a new Killer, Survivor, and map. We’re going to breakdown the powers and perks of these new characters, and determine whether or not they might be good additions to your Dead by Daylight collection.
First thing’s first … the Oni. This guy is the beefiest killer yet, easily stealing the title from the Clown, who up until this point was considered the largest. Frankly, the Oni’s looks alone are enough to intimidate even the most hardened Survivor. Couple that with his booming roars, pounding footsteps, and extremely fast movement speed, and that makes for a Killer that’s certainly to be feared by many (especially if he’s being played by someone who’s able to master his difficult move-set).
The Oni’s unique Killer power is Yamoka’s Wrath. Unlike most Killer powers, the Oni can’t use his power from the start of the match. Instead, he must first injure at least one Survivor, causing them to gradually drop floating orbs of blood. The Oni can then absorb these blood orbs to fuel Yamoka’s Wrath, although doing so will slow him considerably during a chase. Once his power gauge is full, however, the Oni can activate the ability. Doing this will cause him to switch out his katana for a much larger weapon — a Japanese kanabo. While his power is active, the Oni can sprint quickly across the map with Demon Dash and down survivors with an extremely deadly one-hit attack. However, there is a catch … while using Demon Dash, the Oni becomes much harder to control, and while it is possible to steer him around tight corners, doing so will take a good deal of familiarity with the character first. Once his power is drained, the Oni once again brandishes his katana and can no longer Demon Dash until his power gauge is filled once more.
The Oni’s perks are the following:
- Nemesis – Any Survivor who blinds or stuns the Oni with a pallet or locker becomes the Obsession. Any time a Survivor becomes the Obsession, they are affected by the Oblivious status effect for 40 seconds and their Aura is revealed to the Killer for four seconds.
- Blood Echo – When hooking a Survivor, all other Survivors suffer from the Hemorrhage status effect until healed, and the Exhaustion status effect for 45 seconds (additionally, Blood Echo has a cooldown of 80 seconds).
- Zanshin Tactics – Unlocks Potential in one’s aura reading ability. You are mentally alert and aware of key points on the battlefield. The auras of all pallets and vault locations are revealed to you within a 24 meter range. When a Survivor is damaged, this perk becomes inactive for 40 seconds.
As with all perks, these will obviously become better once they’re leveled up. However, I’m not entirely sure how good they’ll be in the higher ranks. Honestly, I can’t see a single one of these perks joining the Killer meta any time soon.
But what about the Oni himself? Should you buy him? Well, that’s a bit more tricky than a simple yes or no. Veteran Dead by Daylight players will likely find the Oni’s learning curve to be much less difficult than a newer player, but someone who is just getting into the game will likely find the Oni difficult to control. Indeed, Demon Dash is a great power in the right hands, but it also requires a good sense of timing. Not to mention, more experienced Killers will be better at keeping up map pressure while they’re building up their power, which takes a considerable amount of time.
Ultimately, newer players would be better off practicing with the Hillbilly, who has a similar power with his Chainsaw sprint. The key difference is that the Hillbilly can use his power whenever he pleases, making him much easier for newer players.
The new Survivor is Yui Kimura. Like all of the other Survivors, Yui has no difference in play style. What’s most important are her perks and her visual aesthetic. So, if you are a fan of Yui’s biker getup, this might be a good character for you. But are her perks alone worth the purchase?
Yui’s perks are the following:
- Lucky Break – Lucky Break activates any time you are injured. You won’t leave trails of blood for a total of 120 seconds. Lucky Break deactivates for the remainder of the trial once the total duration has elapsed.
- Any Means Necessary – Press and hold the Active Ability button for four seconds while standing beside a dropped pallet to reset it to its upright position. Any Means Necessary has a cooldown of 140 seconds.
- Breakout – When within six meters of a carried Survivor, you gain the Haste status effect, moving at 5% increased speed. The carried Survivor’s wiggle speed is increased by 20%.
Of the three, Breakout is by far the strongest of Yui’s perks. It’s one that will undoubtedly be powerful in any Survive with Friends game, and it has a lot of potential to make body blocking much harder for the Killer to deal with. The other two are less effective. In fact, they’re both very situational. Lucky Break might be good when going up against a Killer with Bloodhound, but other than that, I don’t see it being exceptionally powerful. Any Means Necessary has the potential to be good, but most Killers I’ve faced usually tend to destroy dropped pallets during a chase, so its uses may be rare depending on the Killer’s playstyle.
So, if you often play matches with friends, Breakout is definitely a worthwhile perk to add to your collection. Otherwise, it’s purely up to how you feel about Yui’s visual aesthetic.
Overall, I’d say Chapter 14 makes for a couple of decent additions to the character roster. Although, I can’t help but feel like the Oni is just a slightly worse version of the Hillbilly, who to this day is still one of the game’s strongest Killers. That isn’t to say that the Oni is bad (and he’s certainly fun to play) but only time will tell where he’ll stand among the rest of the Killers.
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