How do you make the most fun side-scrolling brawler of all time? That’s what my brother and I asked ourselves when we started making Dungeon Punks more than four years ago. And we’re proud to announce that we’ll be showing our answer to that question at PAX East and then launching it on PS4!
It’s been decades since brawlers ruled the arcades, but our memories of that time are still really vivid. We’d go anywhere we had to in order to play the hottest new machines. Some of our favorite times were running around New York City to different pizza joints just to shove some quarters into Teenage Mutant Ninja Turtles or Tower of Doom. There was just nothing like the feeling of exploring a new world together while fighting our way through hordes of enemies to victory. And scarfing down a great slice of pizza didn’t hurt the experience, either.
Dungeon Punks combines some of our favorite ideas from brawlers, RPGs, and fighting games into one awesome hunk of greasy goodness. We wanted to make a game that has the interesting tactical play you can get from a great fighter, mixed with the joy of trouncing tons of bad guys with devastating magic. And we didn’t want to require crazy reflexes or hidden secret joystick moves just to pull off exciting combos.
So we did something unusual: we took some of the game mechanics from the great tag team fighters like X-Men vs. Street Fighter and shoved them into our brawler. Then we gave every character a bunch of really cool tactical magical spells and a special unique dodge move, creating a play space that’s deep, challenging, and a ton of fun.