Free Game – Asymmetric Multiplayer Title First Class Trouble

Independent developer Invisible Walls ApS and game publisher Versus Evil announced today that their social deduction game First Class Trouble is free this week on Epic Games Store! Starting today at 11 am EST / 5 pm CET First Class Trouble will be free to download for exactly one week, ending on January 19th at 11 am EST / 5 pm CET. Prepare to board the ISS Alithea and work with fellow players to defeat the murderous robot AI that has taken over the luxury space liner!

First Class Trouble is a multiplayer social deduction game where six players must work together to shut down C.A.I.N., the rogue A.I. on board the luxury space cruise liner that is trying to kill them. Two of the six players are chosen at random to secretly play as Personoids, killer humanoids sent by C.A.I.N. to infiltrate and ultimately betray the other players, known as Residents. The Epic Games release allows players to use cross-compatibility, which activates online multiplayer with Steam and Playstation versions.

Collaboration is key in First Class Trouble, which utilizes built-in proximity-based voice chat to elevate the social dynamics of actual conversations. As friends walk away from the group to scheme and plot where no one can hear them, they must also be careful of being attacked out of earshot, as no one will hear them cry for help. Residents must use teamwork to accomplish different cooperative tasks to navigate the different maps while the Personoids lie, disrupt, and deceive their way through the ship to kill off the Residents. Players can die in a variety of ways, including being dumped out of airlocks, drowned in spa pools, electrocuted, pushed into a burning fire, or freezing to death in the giant walk-in freezers.

Partly funded by the Danish Film Institute as well as a recipient of an Epic Games MegaGrant, developer Invisible Walls is utilizing the Unreal Engine to bring the world of First Class Trouble to life. The game emphasizes how development teams, publishers, and government contributions can combine to deliver new player experiences under one creative vision.

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