Gameforge is pleased to announce that it has appointed Peter Stein as its new Director of Business. A former Sourcing Manager at the company, Stein will lead Gameforge’s new games initiative, with the goal of broadening the publisher’s portfolio beyond the popular online multiplayer titles that they are known for. This effort began with the upcoming single-player roguelike strategy game, Trigon: Space Story.
A senior professional with over ten years of experience in tech and games, Stein’s notable tenures include co-founding the award-winning tech start-up Bcon as COO, and driving the licensing business at Craze Toys, working on global IPs at one of the fastest-growing toy companies in Germany. Stein began his career at Gameforge as a Sourcing Manager in 2012, responsible for finding and contracting new games development partners around the world.
“This is an exciting opportunity, as Gameforge is taking the leap to commit serious effort into exploring new games genres. I feel honored to be given the chance to help direct and guide this effort with the support of Thomas Schöltzel and Benjamin Janson from the BizDev team,” said Peter Stein. “The company’s growth mindset, their value-driven company culture, and the great leadership team make me confident that together we’ll continue to deliver great new games over the course of the next few years.”
In all of his roles, Stein has been at the forefront of exploring and executing business development strategies, resulting in hands-on experience with companies, business models, and tools in gaming and tech, and partnerships with major brands and boutique studios. His breadth of experience made him the ideal candidate to lead Gameforge’s new games initiative.
“Our Business Development team plays a major role in building the future of Gameforge,” said Tomislav Perkovic, Chief Product Officer at Gameforge. “Their main task is to bring us new games and other business opportunities. We started our journey into single-player games with Trigon: Space Story, and will continue with other titles to follow soon. Of course, we are looking to broaden our portfolio not only in the amount of games, but also in different business models and platforms.”