The Specialised Tactical Operations and Rescue Missions (STORM) unit is ready to keep the peace in the Nexus. That’s right, the Heroes of the Storm Enforcer Skins are now live! Dispense justice and maintain order by recruiting one of the following Skins:
- Enforcer Johanna
- Paramedic Morales
- Watchdog Greymane
- STORM Strider Mount
The ability to now protect and serve (in style) isn’t the only exciting thing about this patch. Sonya and Medivh have received significant gameplay updates and balance adjustments, which are also now live. For all the details on the Sonya and Medivh reworks, please see the attached fact sheets.
Hero Rework: Sonya
Abilities
(Sonya’s abilities are not changing but are listed below for reference)
Fury [Trait]
Use Fury instead of Mana, which is gained by taking damage or dealing Basic Attack damage. Using a Basic or Heroic Ability grants 10% Movement Speed for 4 seconds.
Ancient Spear [Q]
Throw out a spear that pulls you to the enemy hit, dealing 173 damage and briefly stunning them. If this hits an enemy, generate 40 Fury.
Cooldown: 13 Seconds
Seismic Slam [W]
Deals 173 Damage to the target enemy and 44 damage to enemies behind the target.
Cost: 25 Fury
Cooldown: 1 second
Whirlwind [E]
Deals 126 damage a second to nearby enemies for 3 seconds, healing for 25% of damage dealt. Healing tripled versus Heroes.
Cost: 40 Fury
Cooldown: 5 seconds
Talents
Level 1
Block (Passive)
Removed
Furious Blow [W]
Moved from Level 16
New functionality
Every fourth Seismic Slam deals 40% more damage and costs no Fury.
New Talent: Tough as Nails (Passive)
Every 12 seconds gain a stack of Block that grants 75 Physical Armor against the next Hero Basic Attack. Stores up to 3 charges. Cooldown refreshes 200% faster while Fury is active.
Level 4
Focused Attack (Passive)
Removed
Shattered Ground [W]
New Functionality:
Seismic Slam deals 75% damage to all targets hit and its splash damage travels 66% farther.
Mercenary Lord (Passive)
Removed
New Talent: Battle Rage (Active)
Passively increases damage dealt to Mercenaries by 25%.
Activate to Heal for 10% of Sonya’s maximum Health. 30 second charge cooldown. Stores up to 3 charges.
Level 7
Follow Through (Passive)
Removed
Ferocious Healing (Active)
Removed
Shot of Fury (Trait)
Moved from Level 1
New Functionality:
Activate to instantly gain 50 Fury. 40 Second cooldown.
After casting Seismic Slam, your next Basic Attack deals 40% more damage.
Level 13
Aftershock [W]
Removed
Spell Shield (Passive)
Removed
No Escape (Trait)
Moved from Level 16
Movement Speed bonus reduced from 25% to 20%.
New Talent: Ruthless [E]
Whirlwind deals an additional 50 damage to Heroes below 33% Health. This damage does not generate additional Healing.
Level 16
Imposing Presence (Active)
Removed
New Talent: Giant Slammer [W]
Seismic Slam deals an additional 2% of Heroes’ maximum Health as damage.
New Talent: Rampage (Passive)
Increases Basic Attack damage by 25%.
Basic Attacks decrease the Ancient Spear’s cooldown 0.75 seconds.
Level 20
Anger Management [R]
Removed
Nexus Blades (Passive)
Removed
Ignore Pain (Active)
Armor reduced from 75 to 60.
Composite Spear [Q]
Moved from Level 7
New functionality:
Increases Ancient Spear’s range by 50%.
Hitting an enemy Hero with Ancient Spear grants 25 armor for 4 seconds.
New Talent: Striding Giant [R]
Wrath of The Berserker increases maximum Health by 10% and grants the Striding Giant Ability while it is active.
Striding Giant can be activated to become Unstoppable for 2 seconds. 30 second cooldown.
LEVEL (TIER) | SONYA TALENTS | |||
1 (1) | Furious Blow [W] | War Paint (Passive) | Tough as Nails (Passive) | — |
4 (2) | Shattered Ground [W] | Hurricane [E] | Battle Rage (Active) | — |
7 (3) | Poisoned Spear [Q] | Life Funnel (E) | Shot of Fury (Trait) | |
10 (4) | Leap (R) | Wrath of the Berserker (R) | — | — |
13 (5) | Mystical Spear [Q] | Ruthless [E] | No Escape (Trait) | — |
16 (6) | Giant Slammer [W] | Rampage (Passive) | Nerves of Steel (Active) | — |
20 (7) | Arreat Crater [R] | Striding Giant [R] | Composite Spear [Q] | Ignore Pain (Active) |
Hero Rework: Medivh
Stats
Health scaling increased from 4% to 4.5% per level
Health Regeneration scaling increased from 4% to 4.5% per level
Abilities
Arcane Rift [Q]
Damage reduced from 200 to 170
Additional Functionality:
Quest: Hit 40 enemy Heroes without dying.
Reward: Permanently increase Arcane Rift’s damage by 75 and the cooldown reduction granted for hitting a Hero by 1 second
Force of Will [W]
Cooldown increased from 5 to 8 seconds
Mana cost increased from 50 to 60
Upon expiration, allies are healed for 20% of the damage absorbed
Portal [E]
Cooldown reduced from 20 to 16 seconds
Mana cost reduced from 75 to 65
Talents
Level 1
Winds of Celerity [Z]
Moved from Level 13
Portal Mastery (Active)
Additional Functionality:
Portals can now be cast while in Raven form
Raven’s Intellect (Z)
Additional Functionality:
Now also increases Health regeneration by 75% while in Raven form.
Mana regeneration bonus reduced from 100% to 75%
Level 4
Bird’s Eye View (Trait)
Removed
Mage Armor [E]
New functionality:
An ally now gains 25 Armor for 4 seconds the first time they enter a Portal.
Raven Familiar [E]
Moved from Level 7
Additional functionality:
Now also Slows enemies by 30% for 2.5 seconds.
A Raven now joins an ally each time they enter a Portal
Dust of Appearance (Active)
Adjusted Functionality:
Permanently increases vision range in Raven Form by 25%.
Activate to greatly increase Medivh’s vision range for 5 seconds, and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven form.
Level 7
The Master’s Touch [Q]
Removed
Arcane Explosion [W]
New functionality:
Deals 90 damage to nearby enemies when Force of Will expires. Also deals an additional 100% of damage taken, up to 365 bonus damage
Explosion radius increased from 3 to 3.5
New Talent: Mystic Assault [Q]
If Arcane Rift hits an enemy Hero, Medivh’s next Basic Attack within 6 seconds deals 40% more damage and Heals for 40% of the damage dealt
New Talent: Force of Magic [W]
Preventing 268 or more damage with a single Force of Will grants Medivh 20% Spell Power for 12 seconds. This can stack up to 2 times
Level 13
Quickening [Q]
Removed
Astral Projection [E]
Removed
Circle of Protection [W]
Moved from Level 16
Now applies a talented version of Force of Will to nearby allies
Radius increased from 2.5 to 3
Enduring Will [W]
Moved from Level 16
New functionality:
If Force of Will absorbs 268 damage, its cooldown is reduced to 3 seconds
Reabsorption [W]
Moved from Level 16
Level 16
Arcane Charge [Q]
Moved from Level 7
Damage bonus reduced from 30% to 15%
Stable Portal [W]
Moved from Level 1
New Functionality:
Reduces Portal’s cooldown by 25% and increases Portal duration by 50%
New Talent: Temporal Flux (Passive)
Basic Attacks reduce Medivh’s Heroic cooldown by 1 second. Hitting enemy Heroes with Arcane Rift reduces Medivh’s Heroic cooldown by 3 seconds
Level 20
Invisibility (Active) renamed to: Dust of Disappearance (Active)
No longer costs Mana
LEVEL (TIER) | MEDIVH TALENTS | ||||
1 (1) | Winds of Celerity [Z] | Raven’s Intellect [Z] | Portal Mastery (Active) | — | — |
4 (2) | Mage Armor [E] | Raven Familiar [E] | Dust of Appearance (Active) | — | — |
7 (3) | Mystic Assault [Q] | Arcane Explosion [W] | Force of Magic [W] | — | — |
10 (4) | Poly Bomb [R] | Ley Line Seal [R] | — | — | — |
13 (5) | Circle of Protection [W] | Enduring Will [W] | Reabsorption [W] | — | — |
16 (6) | Arcane Charge [Q] | Temporal Flux [Q] | Stable Portal [E] | — | — |
20 (7) | Glyph of Poly Bomb [R] | Medivh Cheats! [R] | Guardian of Tirisfal [Q] | Arcane Brilliance (Active) | Dust of Disappearance (Active) |