In the latest episode of its Dev Diary series, Population Zero Creative Producer Denis Pozdnyakov and Game Designer Julia Melnikova discuss the idea behind the Last Refuge and its role in the narrative and gameplay. More than just a safe haven, this crashed spaceship serves as the refuge for humanity on a strange and alien planet.
The Last Refuge is the most important location on Kepler. It provides colonists with energy, shelter, and storage. Here players can meet up, take quests from NPCs, use public workbenches to craft special gear, and invest gathered resources into the Refuge’s further development.
Worth noting: in PvP game modes, the Last Refuge is the only safe haven in Population Zero: thirst and hunger do not affect the game character and players are unable to receive or inflict damage while inside its barriers.
Population Zero launches May 5th on Steam, and players interested in participating in beta tests can buy a Founder’s Pack on the official site.