KurtzPel’s ‘Sacred Guardian’ Karma and DLC Pack is Available Now

KOG Games, a leading developer and publisher of popular free-to-play action MMORPGs, today announced the launch of their first, heavy-hitting, heal and support Karma Weapon, ‘Sacred Guardian’ in KurtzPel.

The ‘Sacred Guardian’ Karma is provided by Lime, a new NPC for players to interact with. It’s the first weapon that allows players to enact the “Support” role; beyond hitting like a truck, this includes healing, resurrection and projectile deflection.

The ‘Sacred Guardian’ can be purchased through the Steam shop or by the free, in-game method: collecting enough Chase Points (CP) and Ability Points (AP) to purchase the Karma in-game.

The ‘Sacred Guardian Starter Pack’ unlocks the three missions related to Lime in the mission map. After completing the missions, players can play to receive additional rewards, such as costumes, Karma Crystals, and more depending on their affinity with the NPC, Lime.


This update will also include a Massive Balance update; comprised of feedback provided directly by KurtzPel’s dedicated players, and in tandem with the Dev Team via the Eltheca Proving Ground, a closed test server where players and developers provide feedback on everything from game balance to features, interface layout and game concepts.

Additional features being added in the update include three epically immersive Lime-themed PvE Missions, a Field-of-Vision Slider that tailors the game experience better for players, and an additional Accessory drop for all existing PvE Bosses.

KurtzPel is a 3rd Person, Anime-Inspired, Action Battle Game created by the developers of Grand Chase and Elsword Online. In KurtzPel, classic action game dynamics are enabled when players outfit their characters with 2, separate jobs (called Karma) that can be swapped out and utilized interchangeably, mid-combat. Players can enjoy various 2v2 PvP Modes; queued up by a smart, automated match-making system, player created 1v1, 2v2 or 3v3 Custom Missions. Or, players can embark upon a larger-than-life, raid style, quest-driven battle system against big, bad boss monsters.

Written by
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