Beloved Mobile Game Invites Players to Create and Collaborate in Friendly Groups.
Zynga Inc., a wholly-owned publishing label of Take-Two Interactive and a global leader in interactive entertainment, today announced that Words With Friends 2 is introducing Clubs, a new feature that expands the word game’s social experience by offering shared spaces that players can enjoy together.
While WWF2 has always been intensely social, the game has traditionally focused on competitive experiences between two players as they trade quick and clever wordplay. With Clubs, active players can form a community with up to 30 fellow players who share similar interests, play styles, or skill levels. After forming or joining a Club, players can now enjoy a private group experience where they can chat, instantly start Classic games with other members, and team up to compete against other Clubs.
“Words With Friends is a cultural sensation that has connected tens of millions of players to create friendships for more than a decade, and Clubs bring a new level of social connection through group activities,” said Yaron Leyvand, Executive Vice President, Head of Games at Zynga. “This feature further personalizes the gameplay experience to create a fun community where players can engage and connect in real time.”
- Weekly Competitions: Players can compete against other clubs in weekly events
- Trophies: Club members can earn trophies that will count towards their Club score and will be used to rank them against other Clubs in a weekly leaderboard
- Leagues and Tiers: Weekly rankings determine if Clubs advance into higher leagues and tiers that offer players exclusive rewards
- Clubs Currency: Players can earn Club Coins to unlock exclusive items available in the Club Store