Libredia enters games publishing with new titles

Libredia, specialist in digital distribution of computer- and videogames since 2008, is expanding its business. The company, founded by industry veteran Stefan Layer, is starting to venture into publishing its own projects and expanding its team.

The company’s goal is to bring new titles produced and financed by Libredia into international markets, by taking advantage of the vast network of distribution partners that Libredia established during the past ten years.

“With our strong global presence working with over 120 partners and hundreds of portals and digital stores around the globe, we have established an ideal basis for the distribution of digital entertainment products”, says Stefan Layer. “It is only reasonable to use this potential for the successful placement of our own products on a wide scale, on top of our existing line-up.”

The first fully self-produced games are already planned for 2018, including the roguelike retro shooter Woodpunk from Spanish developer Meteorbyte Studios.

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Woodpunk has already attracted fan attention during Steam Greenlight and we’re seeing great potential in its exhilarating gameplay”, says Beco Mulderij, Head of Marketing at Libredia. “This is a game for true gamers that fits well into our young portfolio, and our broad digital distribution network is perfectly suited to reach this audience on a global scale.”

Libredia’s publishing activities are not restricted to new IP however, the company also takes over the publishing of selected titles from its existing portfolio. This includes the over-the-top fighting game GUTS, which is currently being reworked and enhanced with features for future console releases. The same is true for the acclaimed indie adventure Bohemian Killing.

These planned releases only mark the start for Libredia in building up a high-quality publishing portfolio, which is planned to comprise half a dozen titles by the end of the current year.

Written by
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