Nacon Inks Deal to Purchase Daedalic for 53 Million Euros

This operation represents the biggest external growth yet for Nacon and is in line with its development strategy in the video game industry.

Already partners in the publishing of one of the most anticipated games of 2022, The Lord of the Rings:Gollum, the two companies decided to tighten their collaboration. This transaction will enable NACON to acquire several key intellectual properties and to benefit from Daedalic Entertainments remarkable publishing and game development expertise.

The integration into the NACON group will enable the studio to grow its award-winning development team and strengthen its position as a leading indie publisher. Carsten Fichtelmann, Founder and CEO, and Stephan Harms, COO will continue to run the company with a high degree of autonomy in development and publishing. NACON will support future projects by combining forces through its sales, publishing, and marketing teams.

Daedalic Entertainment, is an award-winning studio, and world-renowned indie publisher. Founded in 2007 and based in Hamburg, Daedalic Entertainment has developed and published more than 90 games and is one of Germany’s largest and oldest independent video game companies with a talented team of 87 people. The studio has developed games for renowned franchises such as Ken Follett’s The Pillars of the Earth but is also well known for its own IPs including the Deponia series, Shadow Tactics, Blackguards, and The Whispered World.

Daedalic Entertainment’s reputable publishing division manages a diverse catalog of premium games across PC and consoles. The publisher is a household name in the indie publishing realm with strong single- and multiplayer titles such as Witch It!, Unrailed!, Partisans 1941, Hidden Deep, Iratus: Lord of the Dead, and Barotrauma. The company has a large global footprint with North America and China being the strongest markets. Daedalic Entertainment has currently nine additional new games announced for release in 2022.

In 2019, Daedalic Entertainment first announced its collaboration with Middle-earth Enterprises, a division of The Saul Zaentz Company. The Lord of the Rings: Gollum is the first video game to be born out of the partnership, with scope for more new experiences in the future.

Through this strategic acquisition, the biggest ever made by the company, NACON strengthens its position as a leader in AA games and benefits from the synergies between the two publishing houses with complementary profiles to solidify its position as a leading gaming brand. This integration of a 16th studio in less than 4 years will significantly boost NACON’s portfolio and will optimize the group’s operating income.

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