NETMARBLE RELEASES FOURTH QUARTER AND YEAR-END FINANCIAL RESULTS FOR 2019 FISCAL YEAR

Netmarble Corp., a global mobile game company focusing on creating entertaining gaming experiences for players of all ages, has reported financial results for the fourth quarter of 2019, as well as the full 2019 fiscal year. The company earned $473.3 million in sales and $43.1 million in operating profit, from October – December 2019. Throughout the 2019 fiscal year, Netmarble earned $1.866 billion in sales, $173.1 million in operating profit and $136.2 million in net profit.

As Netmarble continues to expand into the Western regions in Q4 2019, its slate of games has performed steadily in North American markets. Titles include MARVEL Contest of Champions (Kabam) (17% of revenue generated), Lineage 2: Revolution (13% of revenue generated), Cookie Jam (Jam City) (5% of revenue generated), THE KING OF FIGHTERS ALLSTAR (5% of revenue generated), MARVEL Future Fight (4% of revenue generated), and Harry Potter: Hogwarts Mystery (Jam City) (4% of revenue generated).

Global revenue share for Q4 2019 lists North America accounting for 30% of revenue generated, Europe with 11% of revenue generated, and other territories including Korea generating 59% of total company revenue. Korea’s Q4 2019 revenue share is 28% of revenue generated, overseas sales accounted for 72% ($342.3 million) of overall sales for the fourth quarter.

“The launches of our AAA mobile titles such as THE KING OF FIGHTERS ALLSTARBTS WORLD, and the continued success of our ongoing titles like Lineage 2: Revolution and MARVEL Contest of Champions, demonstrate our ability to deliver globally acclaimed games year after year,” said Seungwon Lee, Co-CEO of Netmarble. “Following Magic: ManaStrike’s worldwide January launch, The Seven Deadly Sins: Grand Cross’ global release in March, and upcoming launches of Blade & Soul Revolution in Asia in Q2 and the global launch of MARVEL Realm of Champions in the first half of 2020, we continue to produce innovative, exciting new titles while supporting our diverse portfolio of world-class, mobile gaming experiences in 2020.”

Netmarble’s fourth quarter yielded a 13.3% increase year-over-year and an 11% decrease compared to the third quarter, an operating profit increase of 32.1% year-over-year, with a 40.5% decrease from the previous quarter, with a net loss of $5.4 million. Year-over-year from 2018, sales increased by 7.6%, operating profit decreased by 16.5%, the company’s net profit saw a decrease of 26.1%.

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