New ‘Mortal Online 2’ Update Brings Advanced AI for Enemies & More

STAR VAULT announced today they have released the latest patch (0.1.3.9) for their upcoming first-person, sandbox fantasy MMORPG, Mortal Online 2. The latest update introduces advanced AI for enemies, as well as new larger foes that require players working together to bring down.

Enemy AI has had a massive overhaul with the addition of group behavior, the ability to heal, along with the first “Tier 2” encounters. To make sure players are ready to take on these challenges we have made some small but impactful tweaks to our combat system to promote and reward player skills.
These new encounters and additions can be found in-game right now along with many more changes and fixes as well as a new dungeon that has opened up.

Added:

  • Added tattoos to character creation.
  • Added a tax when creating a listing on the broker.
  • Added new debuff Burning.
  • Added new debuff Bleeding.
  • Added new debuff Poison.
  • Added new debuff Open Wound.
  • Added the Grave Keeper.
  • Added the Troll.
  • Added the Alchemist Bowman.
  • Added camera shake to certain AI attacks.
  • Added Management and Negotiation skill books to Librarians.
  • Added the aiming technique and marksmanship skill book to the Khurite Trainer.
  • Added Ironfur book to animist librarian.
  • Added Resolution Scale option to the video options.
  • Added the Management and Negotiation skill in the player skill list.
  • Added Potion Utilization skill in the player skill list.

Changes:

  • Decreased charge and swing speed on all weapons.
  • Lowered extraction timers on all appliances.
  • You can now unequip an item using its action bar slot.
  • Skill window now shows experience & progress to the next level instead of progress to the max level.
  • Adjusted broker listings per page & broker scroll speed.
  • New characters minimum name length decreased to 3
  • New characters maximum name length decreased to 14
  • AI can now cast all spells players can cast.
  • Thursar regeneration clade gift now impacts bandage heals.
  • AI with both ranged and melee equipment now makes better decisions on what weapon to use when starting a fight.
  • AI can now trigger special attacks on targets that are in mercy mode.
  • AI can now have special self-heal attacks.
  • AI can now use bandages.
  • AI in groups can now cast buffs and heals on other people in the same group.
  • AI attacks that require the AI to stand still now force them to stand still to avoid sliding.
  • Massive code cleanup for better server stability.
  • Logging out unsafe now takes 2 minutes and fully log out you and your pets.
  • AI now only moves closer to their target if they mainly use melee attacks.
  • AI that spawn AI now chose better spawn points.
  • AI with equipment can now do better combo attacks.
  • AI with equipment can now add buffs.
  • AI with bows will now move away from targets that are close.
  • AI without bows can now use ranged attacks.
  • Improved Line Of Sight calculations for AI.
  • Power for Melee swings is now linear instead of break point-based.
  • Swing and block delay from missing a swing increased.
  • Hitting objects when swinging will now give a delay to starting a new block or swing same as missing a swing.
  • Doing a counter swing now gives reduced melee damage taken for a short time.
  • Massive client-sided rework of several systems. This should greatly improve stability for the client.
  • Improved multi-thread rendering option.
  • Improved loading and unloading of the HUD.
  • Restructured the HUD code to fix rare crashes.
  • Updated fur.
  • Re-added fur on all creatures.

Fixes:

  • Fixed some UI issues in the skills window.
  • Fixed bug placing an item/spell etc on a disabled action bar slot will no longer make it disabled.
  • Fixed issue where you would stand up if you rotated while resting.
  • AI should now stand at a better distance from the player and other AI.
  • Fixed issue with horse bags and some normal bags being removed after server restarts.
  • Fixed server issue with items that had really long names causing issues when added to the broker.
  • Fixed an issue where Extraction didn’t provide the correct amount based on lore skills.
  • Fixed an issue that caused the Resting skill to get interrupted by turning.
  • Fixed broken scale on shields.
  • Possibly fixed creatures trying to walk on terrain under the terrain they should walk on.
  • Fixed issue with Sators not being grounded.
  • Fixed the crash caused by fur.
  • Fixed issue with wolf movement animation.
  • Fixed movement issue when the player had very high FPS and was at the boarders of the world.
  • Fixed issue with resting skill being interrupted as soon as the player sat down.
  • Fixed issue that made AI look at their feet.
  • Fixed issue where you could end up in a strange state if your mount was killed while you were mounting.
  • Fixed other issues with mounts being removed while the player was still mounted.
  • Fixed issue with players sometimes being loaded a couple of meters away from where they should be.
  • Fixed issues with some LODs not correctly fitting the armors.
  • Fix issue with players not sitting on their horse when loading in.
  • Fixed issue with Sators not being able to move and attack at the same time in animation causing them to slide.
  • AI would sometimes get stuck in a slow-mo-moving pose while in mercy mode. They should now properly stop.
  • World fixes.
Written by
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