‘Oasis’ Expands Its Virtual Utopia to iOS and Android Devices

Oasis VR Inc., the publisher and developer behind a new VR platform called “Oasis,” is announcing users can now take their second life into the real world with the launch of apps for iOS and Android.

Oasis is a virtual world where users can socialize with their close friends and make new ones halfway around the world from the comfort of their VR headset, PC, and now, mobile devices. Users are able to create their own avatars, environments, and even games without needing to know a single thing about coding. What players do within the game is completely up to them and their imagination as they can go clubbing, hunting, bowling, watch movies, join a study group, or even attend an online workshop. Players can also join a fast-paced FPS, adventure with their friends through an RPG, or rack their brains together to complete puzzles.

In the age of being “alone together” is the new normal, Oasis can serve as a sanctuary for one’s sanity by allowing its users to safely interact with one another. The program supports over 100 avatars within the same world while running at 90FPS (frames per second), each of which features clothes and hair that appear to move realistically. With support for full-body inverse kinematics (IK), avatars look even more realistic by calculating its full-body position through the use of only a VR headset and 2 controllers.

The mobile versions of Oasis differ slightly compared to the VR and PC versions of the software, but what it lacks in its tracking ability, it more than makes up for in portability and ease-of-use. In fact, Oasis VR Inc. found the iOS and Android beta versions of Oasis became very popular among its users since they were able to take their friends from the virtual world anywhere they went in the real world. This is something other VR programs don’t do, and Oasis users love it.

Shortly after its initial launch on VR and PC in December 2019, Oasis already has 100,000+ active players, a player retention rate of over 60%, and users play 105 minutes on average per session.

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