The Padre Game Builds a Community on BrightLocker, launching on Steam in Early Access Feb 22nd

The Padre Game partnered with BrightLocker to Engage with Current Players and Continue to Build Their Community. Followers on the Platform Will Enjoy Access To Exclusive Rewards.

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The Shotgun With Glitters studio behind The Padre Game recently teamed up with a new gaming platform called BrightLocker which is the world’s first platform empowering developers to engage with their players for the life of a game, from idea to launch and beyond. The Padre team is offering numerous rewards through the platform including the opportunity to pre-order their early access edition now for only 66 gold ($6.60) on the BrightLocker Platform. $1 buys 10 Gold on BrightLocker, with Gold Packs start at 1.99 with the advantage of gaining bonus gold in a tiered package format. Currently, their $9.99 package gives users a 100+ gold pack, enabling patrons to purchase 2 or more games, depending on what deals may be available on the platform. The Steam, early access edition, is officially set to launch this Thursday, February 22nd, selling for 33% off the regular 14.99 USD price (the sale will be around 10.00 USD) during launch week.

“We’ve received over 2000 new followers over the past few weeks on BrightLocker! BrightLocker has enabled us to build-up and stay connected with our audience, easily interact with our subscribers, gain funding, and even gain active feedback on ideas during our development.” Bence Zilhany, Game Designer – Shotgun With Glitters

The Padre is a 3D Horror Adventure with an isometric voxel art style where a Catholic Priest makes the ultimate sacrifice…. On his path to redemption, he must solve mysteries while exploring a dangerous Lovecraftian universe.

Fans describe The Padre Game as “Minecraft meets Devil May Cry” gameplay with touches of other classics the likes of Maniac Mansion and Alone in the Dark.

“In The Padre, we used our own hybrid voxel art style to bring this story to life. We’ve managed to infuse the lights, the textures, and scenery into something unique to create an intense atmosphere, one that helps fuel our powerful narrative into something extraordinary. We wanted to be able to give the 3D pixel adventure genre something new with our horror game, one that infuses point-and-click adventuring mechanics with our style of combat,” Bence Zilahy, Game Designer.

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