Phoenix Labs interviewed on IKinema animation technology in début hit, Dauntless

Rising stars, Phoenix Labs reveals how IKinema’s real-time full body IK solving technology delivered the complete animation solution using smarter, efficient techniques without killing quality, and allowed time to enjoy more creative hours

Integrating IKinema enabled Phoenix Labs to hit the floor running when they harnessed the real-time IK solving technology, RunTime to deliver exceptional believability in their new co-op RPG, Dauntless. The PC game is due for release in 2017.

Phoenix Labs is a growing and ambitious team with an expanse of game development experience between them; they understood it was key to have an efficient inverse kinematics solving solution as the underpin to making their game great.

“IKinema has allowed us to do things with Dauntless that we weren’t sure we would be able to achieve at the beginning”

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