PlayStation is a Japanese video game brand that consists of five video game consoles, a media center, an online service, a line of controllers, two handhelds, and a phone, as well as magazines. PlayStation, which is produced by Sony Interactive Entertainment, a division of Sony, with the first console releasing as the PlayStation in Japan published in December 1994, and worldwide the following year. According to a former exec, PS4 ‘could’ve been the end’ for PlayStation, a brand that has been in the gaming field for 25 years. Playstation 4, or often called PS4, is an eighth-generation home video game console developed by Sony Computer Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15 in North America, November 29 in Europe, South America, and Australia, and on February 22, 2014, in Japan. It competes with Microsoft’s Xbox One and Nintendo’s Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the “most powerful” APU it had developed to date.
The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices (“Remote Play”), the ability to stream gameplay online or to friends with them controlling gameplay remotely (“Share Play”). The console’s controller was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks and an integrated touchpad, among other changes. The console also supports HDR10 High-dynamic-range video and playback of 4K resolution multimedia.
In a new documentary called The PlayStation Revolution, Ahmad, who for the last decade worked at Sony Interactive Entertainment, most recently in the role of director for strategic content, where he played a large part in the indie push on PS Vita and PS4, ahead of his departure in 2015. He reflected on the “difficult period” of PS3, which he said transformed PlayStation from a “hubristic” organization into the “humble, passionate and excited” company that launched PS4. Had PlayStation not made that cultural change, Ahmad said, it could’ve been “the end” for the platform holder. “PS3 was many things to many different people,” Ahmad said in the film. “It was a difficult period because a lot of work had to be done to turn around the technical deficit and the fiscal deficit created by the launch of this extraordinary piece of hardware.” Ahmad added: “The PlayStation that emerged at the end of PS3 was a much more gritty, determined, focused entity – and I’m not saying this from a personal perspective, but from a corporate perspective – than the much more hubristic organization at the beginning of the PS3 era.” Ahmad said that because of the missteps of the PS3 era, the stakes were incredibly high for PS4’s launch. Fortunately, he added, the console’s reception topped Sony’s wildest expectations. “Remember the arrogance from the PS3 years? Contrast that with the honesty and self-deprecation of the PS4 launch period, and you can see that the organization had become transformed into people who were now humble, passionate, and excited about this new thing. Battle-worn, but ready to serve again.” He added: “That attitude and spirit all began with the first PlayStation.” Set to release on September 7, Bedrooms to Billions: The PlayStation Revolution, a 90-minute feature documentary written and directed by Anthony & Nicola Caulfield. The documentary will explore the influence of the Sony PlayStation and how it took video game development and how we experienced games to a whole new level, revolutionizing the video games industry forever! It will feature interviews with key figures from Sony’s gaming division, past, and present. Mark Cerny, Jim Ryan, Hideo Kojima, Phil Harrison, Kazunori Yamauchi, Fumito Ueda, David Jaffe, Shinji Mikami, and more appear in the film, which will launch to coincide with PlayStation’s US and UK 25th anniversary. The Kickstarter for the film brought 1,581 backers that pledged £55,470 to help bring this project to life.