‘Rise: Race The Future’ On Nintendo Switch Just Pulled Ahead Of Its Competition

Indie game developer and publisher VD-DEV is proud to announce a major update to their popular Rise: Race The Future arcade racer on the Nintendo® Switch. With its unique gameplay offering a blend of arcade and simulation, it is a 90s inspired game featuring futuristic vehicles equipped with unsurpassed boosting and handling. Previously released on PC via STEAM™ and on the Windows® Store, the updated Switch version now boasts a new rendering engine, true 60 FPS, stunning graphics, improved handling and a local 2-player mode.

Rise: Race The Future is a technically impressive racing game inspired by classic titles such as Ridge RacerSega Rally and F-Zero. A futuristic racer, it allows you to drift and slide like never before on all types of terrain and even on water. With its precise controls, long power-slides must be experienced to be believed, and the games multi-path water zones and jumps are out-of-this-world. The new boost system challenges you to master different techniques for overtaking and exiting corners in the most addictive racing gameplay. Handling is natural, smooth and accurate making a rewarding driving experience to players of all ages and experience levels.

Rise: Race The Future was designed by Anthony Jannarelly, a professional car designer with a career in Automotive designing supercars for W Motors, the Lykan and the Fenyr Supersport. He is also credited of having designed the upgraded off-road Zarooq Sand Racer and more recently the Jannarelly Design-1. The updated version of Rise: Race The Future is a testament to the passion and commitment to excellence: with 60 FPS mode, a new rendering engine, improved visuals, shaders and 2-player mode, the game pulls ahead of its competition with its beautiful graphics, precise controls and features.

KEY FEATURES

  • 60 FPS
  • 2 Player Mode
  • 64 Challenge races with multiple goals
  • 8 Championships (64 races)
  • Time Attack with ghost
  • 10 cars (with 3 decals and 5 colors per car)
  • 4 worlds (with 3 track types: fast, intermediate, twisty / 16 combinations per world)
  • 4 ambiances per world (day, sunset, rain, fog…)
  • 3 boost modes
  • 5 camera views
  • 4 difficulty levels
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