Indie game developer and publisher VD-DEV is proud to announce a major update to their popular Rise: Race The Future arcade racer on the Nintendo® Switch. With its unique gameplay offering a blend of arcade and simulation, it is a 90s inspired game featuring futuristic vehicles equipped with unsurpassed boosting and handling. Previously released on PC via STEAM™ and on the Windows® Store, the updated Switch version now boasts a new rendering engine, true 60 FPS, stunning graphics, improved handling and a local 2-player mode.
Rise: Race The Future is a technically impressive racing game inspired by classic titles such as Ridge Racer, Sega Rally and F-Zero. A futuristic racer, it allows you to drift and slide like never before on all types of terrain and even on water. With its precise controls, long power-slides must be experienced to be believed, and the games multi-path water zones and jumps are out-of-this-world. The new boost system challenges you to master different techniques for overtaking and exiting corners in the most addictive racing gameplay. Handling is natural, smooth and accurate making a rewarding driving experience to players of all ages and experience levels.
Rise: Race The Future was designed by Anthony Jannarelly, a professional car designer with a career in Automotive designing supercars for W Motors, the Lykan and the Fenyr Supersport. He is also credited of having designed the upgraded off-road Zarooq Sand Racer and more recently the Jannarelly Design-1. The updated version of Rise: Race The Future is a testament to the passion and commitment to excellence: with 60 FPS mode, a new rendering engine, improved visuals, shaders and 2-player mode, the game pulls ahead of its competition with its beautiful graphics, precise controls and features.
KEY FEATURES
- 60 FPS
- 2 Player Mode
- 64 Challenge races with multiple goals
- 8 Championships (64 races)
- Time Attack with ghost
- 10 cars (with 3 decals and 5 colors per car)
- 4 worlds (with 3 track types: fast, intermediate, twisty / 16 combinations per world)
- 4 ambiances per world (day, sunset, rain, fog…)
- 3 boost modes
- 5 camera views
- 4 difficulty levels