SEVEN: THE DAYS LONG GONE HARD HITTING COMBAT SYSTEM

December 1 st Launch on Steam for the 3D Isometric cRPG Genre w/ the First Ever Climbing System

Today, Fool’s Theory & IMGN.PRO released the third in series of game mechanic trailers for their Thief-inspired 3D isometric cRPG, SEVEN: THE DAYS LONG GONE, which launches on Steam on December 1, 2017.  The first game mechanic trailer was for the first-ever climbing system for an iso-RPG. The second dealt with stealth and sneaking. The new game mechanic trailer is for when stealth and sneaking do not work, and you must fight your way out of a situation: COMBAT!!!!

YouTube video

In SEVEN: THE DAYS LONG GONE you play as Teriel, a master thief. As a master thief, players must sneak (video) around, leveraging environment and lighting, smoke screens, traps, using parkour skills and the first ever climbing system (video) to avoid detection. But sometimes, even the most carefully laid plans fail. What happens when Teriel cannot talk his way out of a tight spot? Then he must let the steal do the talking. Teriel can use one handed, two-handed, dual wielded, range, and energy weapons as well as some devious contraptions crafted by his own hands. Combined with his amazing ability to move and his lethal super natural powers, Teriel can be a deadly force to reckon with.

YouTube video

YouTube video

 

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