Sins of a Solar Empire II Adds Multiplayer to Technical Preview

Take over an existing AI empire in a multiplayer game or start fresh matches via game codes, searchable lobbies, or quick join options.

Stardock and Ironclad Games released a new update to the Technical Preview for Sins of a Solar Empire II today. The update adds the highly anticipated multiplayer feature, new ship models, an updated UI for the Research Tree, and improved textures for capital ships along with other additions.

The introduction of multiplayer is a core stage in Sins of a Solar Empire II’s development and, as such, Stardock and Ironclad are eager to get feedback from players as they continuously improve upon it. This multiplayer experience is merely the tip of the iceberg, but eager Sins players can get a solid feel for what the new engine brings to the table.

For instance, players can now jump into an existing multiplayer game and take the reins from an AI empire or a friend who has to leave. This gives players a lot of flexibility, especially as competitive matches get longer and longer. Additionally, players can set up private games and invite friends (or enemies) via game codes.

While not final, many ships have received visual upgrades and new models have replaced the TEC Ogrov Torpedo Cruiser, Pirate Rogue, Corsair, and Pillager ships. Pirate Hideouts also have a new model in this update. For a complete list of changes, please visit the forums.

Following in the footsteps of its critically acclaimed predecessor, this highly anticipated sequel will seamlessly blend real-time strategy and 4X gameplay to deliver a grand space conflict. Equal parts immersive and intense, Sins of a Solar Empire II introduces a whole new level of detail and raises the bar on what it means to become the ruler of a vast space empire.

Platforms: Microsoft Windows

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