Starborne is a new take on the strategy genre, combining 4X empire building with the real time, multiplayer component of an MMORTS. Players take on the role of space commander to compete against thousands of other players over control of the map, forging alliances, waging wars and expanding their space station into a galactic empire along the way.
Solid Clouds, who has been working on Starborne for a little over three years now, regularly conducts tests to gather feedback directly from the players.
“We are very excited to show the community what we have been working on since the last test,” says Stefán Gunnarsson, founder of Solid Clouds. “With the addition of strategic points, the endgame will become even more dynamic.”
New features in Alpha 7:
- Larger map which can support up to 2492 concurrent players.
- Scouts can now sabotage enemy structures to temporarily disable them.
- Points of Interest which display recent activity directly on the map.
- 240 Strategic Points, which alliances must capture to increase their score.
- Alliance leaders can now assign custom colors to other factions.
- NPCs defend themselves better and drop cards when defeated.
- 15 new cards which enable the exchange of resources and assist with events.
- Wide ranging optimization tweaks which make the game less resource intensive.