Stardock’s Fallen Enchantress: Legendary Heroes Introduces Update 3.0

Stardock’s Fallen Enchantress: Legendary Heroes v3.0 update adds new quests, champions, performance updates, and bug fixes.

Version 3.0 of Stardock’s fantasy civilization-style game, Fallen Enchantress: Legendary Heroes gets updated to add more quests, heroes, city upgrades, and general performance and stability improvements.

Conquer your enemies and explore the world of Elemental in Fallen Enchantress: Legendary Heroes! We’ve updated this beloved classic with a new Tower of Knowledge faction structure, some highly requested AI improvements, and some performance updates that we know you’ll love.

Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental. This world was nearly destroyed by the War of Magic, and it is up to you to rebuild it.

Unlike most civilization games, the Elemental games put you into the game directly as a character.

Changelog

  • Tile yield update on-screen aborts immediately if the terrain is invalid for a city (perf)
  • Fixed crash bug where garbage characters could get inserted into a scene node
  • Increased the map tilt further so you can see more pretty stuff 
  • 0Calc Military Might now longer force updates the battle rank of units. (perf)
  • AI city updating is now multithreaded (perf)
  • CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
  • Units now always get a battlerank of at least 1 to ensure caching of battlerank
  • Sub-units of an army are no longer recalculated unless expressly ordered
  • Thread safe city count method added
  • Fixed a crash deadlock
  • AI monsters less likely to attack a city on lower difficulties
  • Monsters now use a cached combat rating to determine city strength (performance)
  • Fixed multiple crash deadlocks
  • Unit vector sized at 10 at start to reduce increments. (perf)
  • Timer update increased from 1ms to 0.5ms
  • Conclaves provide more research but less production and money
  • Fortresses provide more production but less money and research
  • Towns provide more money but less production and research
  • New improvement: Tower of Knowledge. Provides +1 research per essence
  • Tiny map size increased to 5×3
  • Small map increased from 5×4 to 6×4 (20 to 24 sectors)
  • Medium map size increased from 6×5 to 7×5 (30 to 35 sectors)
  • Large map size increased from 7×6 to 9×6 (42 to 54 sectors)
  • Huge map size increased from 8×7 to 12×8 (56 to 96 sectors)
  • Wrote a replacement for toupper() that is much faster
  • Lots of new quests
  • AI improvements
  • Quest based champions added
  • Units take slightly longer to produce to balance the availability of more champions.
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