The 12th Edition of India Game Developer Conference (IGDC) runs online from November 17th to 20th, 2020. A unique “for the industry, by the industry” event driven entirely by volunteers from across the Indian games industry and with active support from companies in the ecosystem, IGDC 2020 will be held online across 4 virtual rooms, from 3pm (IST) onwards each day. For Western attendees the IGDC 2020, is the perfect opportunity to learn more about the rapidly growing Indian games market and connect with local developers and publishers.
The 12th edition of IGDC is the first edition of the conference to be virtual and streamed online and has attracted a strong line-up of over 100 speakers across 8 major tracks, 50 exhibitors on the e-expo floor and the popular Investor-Publisher Connect with 30+ investors and publishers. For 2020 the IGDC is free to everyone thanks to strong industry support, with Unreal Engine/Epic games as presenting sponsors, alongside MPL, Facebook, Google, Unity, Hyper Hippo, Gametion, Nazara, Lakshya and Yesgnome.
“Given the situation with the Covid-19 pandemic, we have transitioned IGDC into an ‘all-digital experience’ for 2020. By going digital we want to attract an international audience who can attend this conference virtually, not just from India, but from all over the world. Thanks to the strong support we have received from industry sponsors, we have now made access to IGDC free for everyone. For a lot of aspiring game developers, this is a great way to participate without having to invest in travel and accommodation. We have a solid line-up of Indian and international speakers who are happy that they can be a part of IGDC virtually” Rajesh Rao, Convenor, IGDC 2020 said.
“Going virtual has created new pathways to access, network and connect with the game dev community, discover great games being developed and played, benefit from having insight into running a successful game dev business, search for openings to build your game dev career, applaud the accomplishments of games that disrupt the ecosystem and most importantly, inspire and get inspired.“ he added.
Highlights from the speaker line-up include seasoned grandmasters like Ernest Adams providing a workshop on the “Fundamentals of Game Design,” to successful indie developers such as Arvi Teikari talking about their journey with the award winning game, “Baba is You”. The Art track has a workshop on character creation by Naresh Das (Art Director at EiTri Studio), and a VFX talk by Daniel Santalla. The Tech track features talks by Shawn Beck (Unity) and Jason Davis (Backtrace). The Applied Games track features talks by Tsahi Liberman (Simpool) and Michelle Lee-Schmidt (IDEO). The Biz track features William Hughes (Tilting Point) and Craig Chapple (Sensor Tower). Other speakers include Jon Hook (Boombit) talking about publishing deals, Neale Hemrajani (Annapurna Interactive) and well-known indie developer Rami Ismail.
IGDC will also host its popular IGDC Investor-Publisher Connect 2020, which will be a virtual invite-only forum for investors and publishers to meet with companies bringing unprecedented innovation in the Indian gaming ecosystem, which has grown rapidly in the last year. Over 30 investors and publishers have signed up for the event.
This year, the highly anticipated BYOG (Build Your Own Game) game jam that is held alongside IGDC was also held virtually, receiving 87 finished entries by the deadline, which was three times more than in 2019. The number of participants also increased by about 50%, jumping from 200 in 2019 to 313 in 2020.
IGDC is India’s primary game industry conference and is the ‘must-attend’ event that draws people from across the games ecosystem in India and abroad. The conference continues to play a key role in developing the Indian Gaming ecosystem: from helping developers and industry aspirants gain valuable insights and meet with industry veterans and indie developers, to helping developers connect with publishers and investors that they otherwise may not have had access to. IGDC is also the best platform for international participants to learn what is happening in the Indian games market and to network with the who’s who of the Indian games Industry.