Unto The End Gets New Update Passive Run

Unto The End ‘Passive Run’ update – players can now complete the game without ever having to kill a single opponent.

Alternatives to fighting expanded to every encounter. Plus, ‘Combat Assist’ options, gameplay tweaks, and bug fixes rolled out across PC and console.

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Publisher Big Sugar and developer 2 Ton Studios are happy to share the news that a ‘Passive Run’ update for Unto The End has now been released for the challenging combat adventure game on PC and console (PS4, PS5, Switch, Xbox One, Xbox Series S|X, and Xbox and PC Game Pass).

The main feature of the update is the introduction of non-violent resolutions to several encounters that previously required the player to engage in combat. It’s now possible for players to complete the game without ever having to fight or kill. Alternatives to fighting can include trading or using items, interacting with the environment, or simply running away.

“Giving players the ability to get through the game passively was always the goal – the systems and mechanics were built up alongside the combat from the very start,” explains the game’s designer, Stephen Danton.

 

“Not many fighting games allow you to avoid fights through non-violent means, fewer still let you avoid every fight – including with the last boss. But that was key for us. Giving the player that freedom to roleplay and shape the journey home is what we think makes games such a special way to tell stories.”

In addition to the new passive gameplay choices, the update also includes a new ‘Combat Assist’ option that sets opponent combat speed to either 100%, 75%, or 50%.

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