Vivox’s in-game comms, used by millions of players in the world’s largest games, now available for free for small and indie developers

Vivox is pleased to announce that their voice and text chat technology is now available at no cost for small and indie developers. Starting immediately, game developers can download and integrate their games with Vivox’s SDKs that are compatible with Windows, Mac, Xbox One, PS4, iOS, and Android platforms. Every developer – large or small – has access to the exact same set of features to utilized in games like League of Legends, PUBG, Fortnite, and Rainbow Six: Siege.

“We’ve seen an explosion of indie development thanks to the democratization of game engines and other technologies. The creativity and quality that has come from this have been fantastic for the industry. Therefore, we knew that access to our technology should no longer be exclusive to AAA publishers with blockbuster budgets,” said Dave Verratti, president of Vivox. “Individual developers we had worked with in the past were striking out on their own and we wanted to support them. By offering our technology for free to smaller studios, we could empower these developers to create the games they envisioned without any concern for upfront costs.”

Downloading the SDK is a simple process via Vivox’s new developer portal. After months of beta testing with a select handful of developers, the Vivox team has opened the doors and lifted many of the initial restrictions to the resources.

“Our goal is to make the integration as easy as possible. We hit our target of 36 hours from a developer getting the SDK to being live in game, so we know we’re ready to welcome more developers onto the platform. Our early testing partners – folks behind games like Crowfall, Darwin Project, EXBO, Islands of Nyne, Battalion 1944, Hell Let Loose, Foxhole, Earthfall, Forge Arena, Aurugon, and many more – haven incredible to work with,” Verratti continued. “Their enthusiasm with the product and feedback has allowed us to get to this point. We’re confident that bringing more developers into the ecosystem will only help things continue to improve.”

To help developers through the initial steps of integration, Vivox has set-up a number of support systems to make it as simple a process as possible for a game to start testing and – once the prerequisite amount of internal QA has been reached – go live. Once a game has launched, Vivox will monitor usage counts in comms and only begin charging developers when over 5,000 peak concurrent users are interacting in Vivox channels.

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