Winking Entertainment brings 2 new titles to the PSVR Platform!

Winking Entertainment is the publisher of both indie and VR titles, we are excited to announce two games that have the best of both these worlds, and is now available as download-only releases at the PlayStation Store. (EU on 4th July)

The Walker is a zombie-cleansing first-person shooter set in old Shanghai — you are the last remaining heir of an long line of exorcists. While you have a modern firearm at your disposal, you can also opt to go close-range with a sword in your hands.

YouTube video

Both long-range or close-range weapons can receive elemental buffs as you also command the power of magical Chinese talismans. Take down shield-wielding monsters with a precision head-shot or block and retaliate their sword attacks with your own sword. Use the talismans to buff your weapons and shoot out magic bullets that freeze or shock enemies, or simply shatter their icy forms with your sword.

For the designs of the undead monsters, the design team combined oriental aesthetics with modern zombie lore, resulting in walking terracotta soldiers and other terrifying abominations.

In addition to the story stages, the game will also have modes such as a challenge mode or a rampage mode, for you to continue fighting after completing the story as well.

The second title is an atmospheric room-escape VR game called 18 Floors, featuring some mind-blowing puzzles and mechanics for you to discover and unravel. Players are transported to a mystic and foreboding space, where they must complete interconnected puzzle to escape each sealed room. Part of a planned larger series, this game features 2 levels and numerous rooms, each with their own unique setting.

YouTube video

18 Floors is a play on the popular notion of 18 levels of hell in Chinese folklore. The dev team added a number of Chinese cultural references as well, adding to the atmosphere of the game while not being essential knowledge for solving the puzzles.

Each room design has its own character and flavor, as the dev team wanted to give players the feel of traversing with time and space. From an elegantly decorated room from the Renaissance period, to an old world railroad train speeding across the ocean, each setting is a key part of the mystery you are trying to solve.

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