Woodpunk celebrates Chinese New Year with new Features and Content

Libredia Entertainment GmbH, specialist in digital publishing and distribution of computer- and videogames, and developer Meteorbyte Studios announce the release of a major game update for Woodpunk on PC later today.

After the great response to the Christmas Update containing a winter theme filled with Christmas assets, a powerful new boss and a new “Santapunk” battle suit for the game’s main character Aquinas, this new update is fully focused on celebrating the Chinese New Year on February 5th.  It contains a variety of new art assets as well as new themed in-game objects and surroundings.

In addition to these new visual enhancements, the update will also contain several new features to further enhance the gameplay experience of Woodpunk. The most significant new feature consists of a fully revamped weapons creation system following requests from the game’s community.

While previously the game would supply the players with new, procedurally generated weapon combinations after each single stage, the new mechanic will allow players to keep their weaponwhen transitioning to the next stage. This comes at a cost however: To keep the game’s balance while incorporating this feature, Woodpunk now introduces a system where weapons will degrade over time, requiring the player to either repair them or have their trusty robot companion Theo create a completely new weapon. The new system maintains the game’s standout feature of allowing for hundreds of different weapon combinations during play, while giving players the option to focus on individually preferred weapon choices. “Tinkerpunk”, a new suit introduced in this update, will cater to this new mechanic.

In addition to this major new feature, the update will also bring a series of further gameplay features, including another brand new Chinese themed suit for Aquinas, “Dragonpunk”, incorporating new special abilities.

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