Conqueror’s Blade Beta to Launch in January 2018

“Big World” System Provides Realistic Environment and Challenges within Game.

Booming Games today confirmed a January launch date for the upcoming beta test for Conqueror’s Blade, the highly anticipated PC “world” sandbox medieval warfare game. Conqueror’s Blade recreates vast medieval civilizations and showcases their legendary weapons and fighting styles in a massive, immersive arena of war where players team up to command powerful armies in the pursuit of territory and glory. The developer also offered a more detailed look at the Big World system that immerses players in a realistic environment and offers its own challenges.

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Eastern part of Big World map in Conqueror’s Blade

The “Big World” of Conqueror’s Blade is made up of the game world map and its cities and resources. The world provides players with the resources they will need at each stage to become stronger, such as training forces to build an army or producing equipment for it. Some resources are designed for cultivation and others for grazing, and players must occupy the cities or areas where the resource is produced in order to procure it, so gathering sufficient resources is the player’s first concern. The environment in Conqueror’s Blade operates quite similarly our own and will influence gameplay, with days and nights, weather systems and landforms that influence speed of travel. The designers carefully studied real-world maps and geography to ensure an accurate representation in the game.

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Clan wars will be active in the Beta and the borders of each territory will expand or contract as a result of the battles. Players acting as soldiers in the game will be able to see the status of territory borders as they travel throughout the game world during a clan war, just as in real-life conflicts, so players must be alert and ready to fight at any time!

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