Gameforge to Publish Their First Offline, Single Player Game — FTL-Inspired Space-Strategy Roguelike Trigon: Space Story.
Today, publisher Gameforge (Swords of Legends Online, Metin 2, NosTale, and TERA) is announcing its partnership with Sernur.Tech to publish their upcoming game Trigon: Space Story, a single-player, offline rogue-like strategy game inspired by FTL: Faster Than Light.
From goat milk farmers to game developers, the minds behind Trigon have worked hard to bring their ideas to fruition, and that work has already paid off; the game already has a strong following, thanks to the demo currently available on Steam.
Transitioning from one of the biggest goat milk farms in Russia to an indie game studio isn’t exactly a stereotypical journey in the gaming industry, but that’s precisely what happened with Sernur.Tech.
Trigon: Space Story, or TSS, initially began as a pet project between friends. Inspired by the wildly successful FTL, the team set out to create their own twist on the formula and take things to the next level. After three months of development, Kirill Koltsov, co-founder of Sernur.Tech, and his friends went all-in and formed a game studio. With a little help from an industry consultant, they founded a company, assembled a prototype, and headed to the DevGamm 2019 exhibition in Minsk. Reception from players was overwhelmingly positive and the studio managed to get some new contacts, expand their workforce, and dive headfirst into getting the game polished and ready for release.
Trigon: Space Story places players in the captain’s seat of a fully upgradable starship, where they must manage everything from weapon systems and engines to the day-to-day tasks of the ship’s crew. The procedurally generated universe offers plenty of scope for exploration over four chapters of the story campaign, with nine sectors each containing 10+ individual systems. With dangerous space anomalies, roving gangs of space pirates, and a complex web of intergalactic politics to navigate, players will need to strategize each approach with myriad factors to consider. Outfit each ship with more than 70 different weapons and play from the perspectives of four highly unique species, each with its own quirks and advantages. The procedurally generated roguelike universe provides a new adventure every run and will force players to truly learn the meaning of “Improvise, Adapt, Overcome.”