Scene Fusion Launches Support for Collaborative VR Editing in Unity EditorXR

Scene Fusion, a GoogleDocs-type level design collaboration tool for game developers, has been upgraded to support collaborative VR editing within Unity using EditorXR, as well as to support all of the new features within Unity 2017.2.

KinematicSoup Technologies, the company behind Scene Fusion, is working to support the most powerful and popular tools used by game developers. Scene Fusion 1.0 was launched in November 2016, eliminating the serialized processes that slow down most game developers today. Following up on several recent improvements, the newly released version 1.7 improves the stability of the collaboration tool, and adds several new features, as well.

Updates to Scene Fusion include:

  • EditorXR / VR Editing Support. Unity developers using Scene Fusion will be able to edit levels in VR, allowing real-time collaboration with other developers from across the hall or across the globe.
  • Unity 2017.2 Support. Scene Fusion now supports the latest version of Unity and all of its features, including the newly improved 2D world building tools and 2D Tilemap feature.
  • Speed and Reliability. A number of core architectural changes have been made to improve speed, reliability and overall usability.

“We are excited to offer EditorXR support to Scene Fusion”, says John Goodale, KinematicSoup’s Chief Marketing Officer. “Countless studios have discovered the benefits of Scene Fusion, some telling us that it has cut their development time and enabled them to create and ship their games up to 50% faster.”

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