Season of the Construct: A New Chapter in Sanctuary’s Saga

Unveil the Mysteries of Zoltun Kulle’s Loom in an Epic Quest

Ancient Forces Stir in Sanctuary

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Gamers brace yourselves! The latest update, Season of the Construct, is set to launch on January 23 at 10 a.m. PST, bringing a fresh wave of challenges and adventures to Sanctuary. Deep beneath the Kehjistan deserts, dark forces gather, twisting ancient technologies for nefarious purposes. Players must delve into these depths, aided by a new Seneschal Companion, to confront the demonic Malphas and his Constructs.

Unearth a New Questline: Zoltun Kulle’s Legacy

The heart of the update lies in the new questline, where players explore the treacherous Vaults under Kehjistan. Here, Zoltun Kulle’s ancient creation, the Loom, has fallen under the control of Malphas. This questline demands both strategy and bravery as players navigate elemental hazards and formidable enemies to prevent the Constructs from overtaking Sanctuary.

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Companion by Your Side: The Seneschal

Season of the Construct introduces the Seneschal Companion, a unique ally who can engage in battles or support from the sidelines. Players can customize their Seneschal with Governing and Tuning Stones, found in Vaults and across Sanctuary, to tailor their companion’s abilities to their playstyle. There are 12 Governing Stones and 27 Tuning Stones available, each offering different skills and utilities.

Governing Stones:

Autodefense: The Seneschal Construct activates an antimaterial field around itself shooting down enemy projectiles. Can not shoot down Boss or Player projectiles.
Bushwhack: Quickly ambush dealing damage to each target. May strike the same target multiple times.
Firefly: Deploy a small construct that lands on the target and explodes 3 times, dealing damage.
Focus Fire: The Seneschal Construct channels a ray of fire onto targets dealing damage to each over time.
Gyrate: The Seneschal Construct whirls its legs around quickly dealing damage to all surrounding enemies.
Impale: Perform a line attack to all enemies in front of the Seneschal Construct dealing damage.
Lightning Bolt: Launch a bolt of Lightning at the target dealing damage. Arcs to other targets dealing a portion of the original damage.
Protect: The Seneschal Construct materializes a protective Barrier on the player for a portion of their Maximum Life.
Reconstruct: The Seneschal Construct channels a reconstruction beam Healing the player for a portion of their Maximum Life over time.
Slash: Pummel enemies in front of the Seneschal Construct dealing damage.
Tempest: Electrically charge an enemy causing it to deal damage to themselves and additional each second over time. If the enemy is killed, Tempest spreads to another enemy gaining for additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy.

Tuning Stone Abilities:

Voluminous Support: The supported skill’s effect size is increased.
Swift Support: The supported Skill gains an Attack Speed bonus.
Breaking Support: Damage from the supported Skill instantly destroys enemy Barrier effects. In addition, there is a chance to make enemies Vulnerable for 2 seconds.
Tactical Support: Decrease the cooldown of the supported Skill.
Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
Devastation Support: Supported Skill gains a Critical Strike Damage bonus.
Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
Frigid Support: A portion of the supported Skill’s damage dealt is applied as Cold damage over time and applies Chill.
Burning Support: A portion of he supported Skill’s damage is applied as Burning damage over time. Burning enemies take bonus Critical Strike Damage from the Seneschal Construct.
Electrocution Support: A portion of the supported skill’s damage dealt is applied as Lightning damage over time and has a chance to Stun enemies.
Bleeding Support: A portion of the supported skill’s damage dealt is applied as Bleeding damage over time. Enemies take bonus Bleeding damage from all sources while moving.
Poison Support: A portion of the supported skill’s damage dealt is applied as Poison damage over time. This poison has a chance each second to spread all Poison damage to an additional enemy.
Dusk Support: A portion of the supported Skill’s damage dealt is applied as Shadow damage over time. Afflicted enemies who attack have a chance for their attacks to be interrupted. Does not interrupt Bosses.
Duration Support: Supported Skills have their durations increased.
Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
Initiative Support: The supported Skill will cause the Seneschal Construct to teleport to the target if out of range. Can only occur once every so often seconds.
Arcing Support: The supported Skill can hit additional enemies.
Multishot Support: Supported Projectile skills launch additional projectiles.
Piercing Support: The supported Projectile Skill will pierce multiple enemies.
Gripping Support: Damage and effects done by the supporting Skill to Distant enemies pulls them towards the Seneschal Construct. Can only occur once every so often per enemy.
Registered Damage Support: Any damage caused from the supported Skill is registered. The registered damage explodes at effectiveness when the target dies as Fire damage.
Seeking Support: The supported Projectile Skill will auto-seek enemies for a limited duration.
Slowing Support: Damage from the supported Skill Slows enemy movement speed for a limited duration. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. Enemies may be slowed up to a maximum amount.
Mockery Support: Damage done by the supporting Skill Taunts enemies hit for a limited duration of time. This can only occur once every so often per enemy. Does not work on bosses.

New Dungeons: Enter the Vaults

The update unveils Vaults, specialized dungeons housing elemental hazards and new monster types – The Constructs. Players must maneuver through these perils, utilizing Zoltun’s Warding to access treasures and battle the Vault Boss. Higher difficulties and rewards await in Nightmare Vaults, challenging even the most skilled players.

Arcane Tremors and Quality-of-Life Enhancements

Arcane Tremors pose a new threat, with Constructs emerging from Vaults to terrorize Sanctuary. Players must dismantle traps and defeat Constructs to earn rewards and maintain peace. The update also brings several quality-of-life improvements, including constant Helltide events, enhanced PC movement controls, and an additional Stash Tab for increased storage.

Leaderboards and Rewards: The Gauntlet

Later in the season, The Gauntlet, a weekly rotating dungeon, will challenge players to compete for top spots on the leaderboards. This addition caters to the competitive spirit of gamers, offering a space to showcase skills and earn a permanent place in the Hall of the Ancients.

Season Journey and Battle Pass: Collect and Conquer

As players progress through the Season Journey, they’ll unlock rewards like Legendary Aspects and new armor sets. The Season of the Construct Battle Pass, starting simultaneously with the update, features 90 Reward Tiers, including exclusive armors and mounts for those who opt for the Premium Pass.

A Battle Awaits

Season of the Construct promises a thrilling experience for gamers, blending ancient lore with new challenges. Prepare to face the lurking threats beneath Kehjistan and prove your mettle in the Vaults. The battle for Sanctuary begins anew – are you ready to join the fray?

Stay tuned to GamingLyfe for more updates and detailed patch notes coming on January 19. Happy gaming!

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Platforms: PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Microsoft Windows

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