2.5D Cyberpunk Physics Platformer LAZR hits Kickstarter

Texas-based developer Garrick Campsey, whose past games include Astro4X, has launched a Kickstarter for his newest project, LAZR – A Clothformer. LAZR is a unique, skill-based 2.5D platformer enhanced by deep physics simulations (especially cloth) and set in a thriving neon cyberpunk dystopia inspired by Akira, Judge Dredd, and Bladerunner.

Following a viral Twitter video showcasing the game’s physics, LAZR’s development has snowballed over the past year, working alongside the player community to meticulously craft a finely tuned platformer that’s especially suited for speedrunning and player achievement. A recent demo has been released for PC/Mac/Linux, featuring a variety of levels and challenges, and giving players a taste of what to expect from the game.

LAZR separates itself from other platformers with a slew of unique features:

  • Unique, one of a kind, dynamic Platforming Physics – cloth, fire, and weather effects
  • Hundreds of levels to play, including extra challenge levels and training courses
  • Hero customization – different shell modifications allow the player to tailor the hero’s abilities as they see fit – from fully auto laser fire to more acrobatic shells.
  • Choices that deeply affect the protagonist’s journey and the city around them, with multiple endings
  • Highly polished and responsive input, with timed levels designed for speedrunning
  • Vibrant neon retro pixel art and animations, combined with pre-rendered 3D, describe a futuristic dystopia where both AI and humans live in a dangerous balance

YouTube video

LAZR will ideally launch in 2020/2021 on Switch, PS Vita, PS4, Xbox One, PC, Mac and Linux.

Our main goal is to gather $10,000 on Kickstarter in order to fund the game, but there are some additional stretch goals included for the extra content. The estimated gameplay length should be around 6-9 hours. We have secured multiple language versions as well, including English, Chinese, Japanese, French, and we’re looking into our options to add more translations in the future.

Written by
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