Like most Battlefield fans I was mad pumped for a modern era game! I fired it up on day one and was expecting greatness but like everyone else, I ended up disappointed. What an epic failure on Dice’s part for delivering a product plagued with technical issues. If you played it, you know this was not just a couple of bugs here and there, it was the damn black plague. Whoever tested this game and said it was ok to release needs to be fired. But even with all the negative, I miss Battlefield too much just to write it off. It’s the game I play a couple of rounds before I do anything IRL. Before sleep, dinner, chores, or whatever you always have time for a round or two. So here we are GLYFE Nation a month later at patch 3.1.
After seeing the Exodus short film, I was mad pumped for a single-player campaign. That cinematic was off the charts LIT. I can’t believe Battlefield 2042 didn’t get even a short campaign! Come on Dice wine and dine me a little before you take my money. Dice did make a statement regarding Battlefield 2042’s lack of a story mode campaign.
“We’re not going to have a traditional single-player campaign this time around, but we’re going to put all that emphasis and all those resources into building depth into the multiplayer. Because that is what we do best.” – Game Design Director Dan Berlin
I really don’t like this move. In the end, all the “Extra” resources got us was a buggy release. Ok, I think we have bashed Dice enough for their botched-up launch. Only a month in Dice has already rolled out 4 updates which have fixed a ton of problems along with adding features the community wanted. I feel confident in saying that Dice is committed to getting this game to where they envisioned it would be when they first drew it up. As of today, the game is in a pretty good place but there is still some work to do.
Battlefield 2042’s time period and aesthetics are so good. It’s set in a perfect era where we get to see some dope technology without having over-the-top laser beam weapons, flying mechanics, or teleport devices. US and Russia go head-to-head in all-out warfare which brings us to venues all over the world. This game is an absolute stunner in the graphics department. Dice did amazing work on all aspects on the production side of this game. It by far has the best sound kit I have heard from any title this year. You just feel like you’re in it. Dynamic weather in Battlefield 2042 takes it to another level, you have to deal with massive sandstorms, tornados, hurricanes, snow, and more. I am not sure if this is intended but you can parachute to the top of the map in a hurricane. This game has solid bones and I believe it will be worth the wait once it’s all patched up.
In Battlefield 2042 specialists are at the core of its gameplay. Each specialist has a unique ability that drastically change your playstyle. Aside from this unique ability, you are only allowed to cosmetically customize each specialist’s gear and finishing move. Your deep gameplay customizations come from your 4 loadouts Assault, Medic, Engineer, and sniper. 2 weapons and 2 items unlocked from your account-wide level can be used in any variation within a loadout. You can unlock attachments for your weapons by using them in combat. Multiple attachments can also be carried in battle and swapped in and out during live combat. This same principle applies to your vehicles which can also be outfitted with weapons and abilities. It’s a solid system that gives you a ton of incentive to use a variety of vehicles and weapons.
The developers did touch a bit on how big the maps would be, but you will never understand how big they are until you drop in for yourself. These maps emphasize what the game has always been known for which is massive scale combat. It explains the upgrade from 64 to 128 player lobbies. Positioning your squad in the right place matters so much more due to the longer travel time between objectives. You can have minor vehicles dropped at your position but there is a global limit to how many can be on the map at one time. Battlefield 2042 has a lot of depth in its gameplay, more strategy resulting in less mindless zerging.
As promised Dice delivered some of your favorite classic maps that can be played in 3 main modes. Your standard All-Out warfare in conquest or breakthrough style with up to 128 players. Hazard zone which is played in 4 player squads as a type of survival mode where you retrieve and extract data to earn rewards. Finally, the portal where you can create custom servers that allow you to edit every aspect of the game. You can even add classic specialists, vehicles, and weapons to these portal instances from games like Bad Company 2, Battlefield 3, and more. A touch of variety never hurt anyone but mad props for not folding to the meta of Battle Royales. (DON’T DO IT EA!) It feels like there is so much to do at this stage of the game, you love to see it.
As I mentioned earlier there still is some work to be done. “No Cap” I am seeing bullets fly through multiple walls. A moderate number of graphical errors are still happening. As it stands now the game is fun to play, almost all of the major issues have been addressed. I don’t see any major bugs which would stop me from playing the game like at a launch. Now it’s just a matter of fine-tuning which another patch or two should get it close to where it needs to be. Battlefield 2042 has made it into my main rotation of games it’s an absolute blast.