Global Esports Organization Set for Considerable Growth Thanks to Major Investments and Sponsorships from Industry Leading Companies Such as ASUS, Intel, and the Army National Guard.
Generation Esports (GenE) — a global community-focused esports organization and tournament platform — is pleased to announce today the successful closing of its $10.8 Million USD Series A Round, which was led by Bay Area-based early-stage investor Altos Ventures with participation from FJ Labs and other investors.
The Series A investment will directly support GenE’s multiple communities and student esports initiatives, including the High School Esports League (HSEL) — a competitive gaming organization for high school students in North America, Australia, and New Zealand; as well as the Middle School Esports League, and all associated tournaments and activations. Sponsors ASUS, Intel, and the Army National Guard have additionally pledged in support of GenE and its leagues in 2021 and beyond.
“We are thankful to Altos Ventures, FJ Labs, and additional investors and sponsors for supporting our ability to improve our industry-leading competitive esports platform. Together, they form a solid foundation that further enables us to roll out enhanced league features,” said Mason Mullenioux, Co-Founder and CEO of Generation Esports. “The additional resources will allow our high school and middle school esports leagues to expand their respective scholastic programs that more than 140,000 student members across all fifty states have enjoyed over the last nine years.”
He continued, “As we approach the second half of 2021, we are poised to further the positive impact that esports has on various communities across the globe — with individual players, students in middle school to college, active duty military and veterans, corporate employees, adult and youth organizations, and more. We are excited to keep pushing GenE’s innovative and proven competition experience that is transforming the sporting world.”
“We are excited to invest in and help GenE build a global esports platform enabling anyone from young students to adults to compete and participate in online gameplay around the world,” said Dillon Krasnigor from Altos Ventures. “We believe the company is well-positioned to positively impact the esports industry and further demonstrate the educational benefits of competitive video gaming.”