Rogue-Lite RPG Game The Hand of Merlin Receives Visual Effect Overhaul

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Independent developer Room C Games in co-production with Croteam and in partnership with indie publisher Versus Evil today announced the latest major content update for its rogue-lite RPG game The Hand of Merlin as it further aligns itself for its forthcoming 1.0 launch.

Update 6, titled ‘Whispers of Doom’ introduces a complete overhaul of the games VFX for the games hero and enemy classes. Core to the VFX upgrades was the ability for the game to show the sci-fi orientation of the game more clearly. Cosmetically, the visual overhaul now better represents the distinctions of character skills such as the Mystic, who creates effects through knowledge rather than magic like a traditional wizard or mage would.

Also added in this latest update are legendary questline encounters which may reward relics of legendary power, as well as a new Guardian Core from Siglorel. The “Corrupted core” is awarded to players once they defeat the doomed world scenario, beating back the corruption in Jerusalem in Hard Mode with all Curses activated. This features 9 new and unique spells.

Alongside a whole host of bug fixes and performance enhancements, the ‘Whispers of Doom’ update now splits easy mode into two options, easy story, and easy roguelike. Easy story mode presents the easiest option for players looking for a more narrative-led experience with very little challenge. Easy roguelike on the other hand presents a good starting point for newcomers to tactical or roguelike games but who still want to be challenged.

Additionally, the option to create a randomized party when starting a new game run based on the heroes a player has already unlocked has also been integrated into this update, this also automatically picks Prowess unlocks if available.

Last but not least, 3 new achievements have also been added, Can’t Run Forever (unlocking Atlantes’ Core), Faevoured (unlocking Oberon’s Core), and Legendary (obtaining a legendary relic through a questline).

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