SairentoVR 0.2.0 is here!

Our very first patch for the 0.2 cycle is finally live! We introduce a bunch of big changes – procedural levels, revamped AI, dismemberment, and increased difficulty. Swords can also be held in a backhand grip, so show us some of your coolest, most stylish moves!

YouTube video

0.2.0 (2017-05-20)

– Added new enemy – Geisha.
– Revamped all difficulties to be more unforgiving.
– Added new currency drops: Beacons and Fabricators
– Fabricators are a required component for crafting relics
– Beacons can be used to increase a mission’s difficulty in exchange for better rewards
– Melee killing blows now hack apart the enemy’s body
– Max player level is now 100.
– The introduction of 30 Legendary relic properties.
– The skill system has been removed, with legendary relics being the means of empowerment and build customization.
– The introduction of Operations system. An operation consists of 3 randomly generated mission. You earn a bounty for completing all of them. Operations can be rerolled by spending Ducats.
– You can now hold melee weapons in a backhand pose, based on the angle you grabbed it.
– Added visual feedback when you hover your hand over a stored weapon
– Updated sound effects for weapons
– Added full body avatar for player
– Removed shift cost while in dojo/after completing a level.
– Ammo drops are now universal and will refill all weapons
– Guns now have their own individual ammo pools
– Guns no longer fire while pointing at a UI in the dojo
– Increased base spread for all shotguns.
– Updated ammo interface for guns
– Updated tutorial
– Improved jump logic to handle low curbs and ceilings better
– Improved jump feedback to show bouncing off walls
– Falling off a level will reset you back to the last good position instead of the spawn point.
– Fixed weapon rig orientation locking up when looking directly downwards
– Fixed relic selection screen not showing currently equipped relic
– Fixed Fade teleport locomotion

 

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