The newest shoot ‘em up to sear its way into the forefront, DRAINUS, is ready to make an impact. DRAINUS is from Ladybug, a small independent and acclaimed Japanese developer. DRAINUS is their first game based on an original IP and will be published by Strictly Limited Games in cooperation with WSS Playground and PLAYISM. The release will be digital and the physical boxed on Nintendo Switch will be published by Strictly Limited Games.
Gameplay is key and DRAINUS’ main draw is the mechanic of the titular spaceship ‘Drainus’, which allows it to absorb light energy attacks and then use the energy harvested for devastating counterattacks. Using these mechanics strategically is the key to clearing the game and performing well.
DRAINUS is clearly aiming to bring the Shoot ‘em Up genre to the next level with unusual twists to a classic space shooter to offer players a whole new shooter experience.
Three balanced difficulty settings allow both beginners to enjoy the casual play and hardcore veterans to fight for the next high score. Additionally, two new game modes will be unlocked once you’ve finished the game for the first time.
The ship’s energy stored, for example, can be reused to activate and expand its weapon systems. Using this system, the player can evolve the “DRAINUS” however they prefer to basically create their own spaceship. The options of weapons and features on board are huge, with target-seeking missiles, reflecting lasers, or spherical defense shields.
Accompanied by masterfully crafted and animated pixel and sprite art, featuring multi-layered backgrounds, huge bosses with multiple moving parts, and references to the classics of this genre. It is truly an interactive work of Shoot ‘Em Up art. The DRAINUS’ Original Soundtrack really completes the overall package, again reflecting the classics and aiming for new trends. The sound perfectly transfuses the game, it pays homage to the greats, while featuring its own unique electronic style.
DRAINUS conveys an intriguing story that keeps players engaged until the end. Entertaining with no lengths due to the profound character design, which unfolds with detailed portraits in story sequences during and between stages. The option to collect recordings during the game flesh out the world even more.