Posted by The Division
Here is the list of changes that will be implemented with the update 1.1, deployed on Tuesday, April 12th.
NEW FEATURES
Falcon Lost
- • Falcon Lost is a new incursion available in the Stuyvesant area
- • You must be level 30 and have completed the mission “General Assembly” to access this mission
- • The encounter is balanced for 4 players with high level gear
Gear Sets
- • Gear set equipment can be found by completing the most challenging activities in Manhattan
- • Collecting and wearing gear sets grant powerful stat bonuses and talents
- • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
- • “Tactician’s Authority” – enhances electronics and support capabilities
- • “Striker’s Battlegear” – provide bonuses for assault capabilities
- • “Sentry’s Call” – enhances marksman capabilities
- • “Path of the Nomad” – provides bonuses for lone wanderers
Trading
- • Items dropped by enemies can be shared with other players
- • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
- • You can only share items for during the first 2 hours after you have acquired them
- • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments
- • Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
- • Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
- • Assignments come in different categories:
- • Combat
- • Dark Zone
- • Crafting
- • Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
Dark Zone Supply Drops
- • Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
- • Supply drops will occur multiple times over the course the day
- • The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
- • These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score
- • Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
- • The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
- • Other agents’ Gear Scores are displayed next to their health bars
- • Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera
- • The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
- • Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons
- • Added new High-End named weapons:
- • Warlord: Assault Rifle
- • Valkyria: Submachine gun
- • (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2
GAME CHANGES
Gameplay
- • Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
- • Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
- • Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
- • Level 30: 1-3 Phoenix Credits
- • Level 31: 2-4 Phoenix Credits
- • Level 32: 3-5 Phoenix Credits
Dark Zone
- • The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
- • Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
- • Superior (Purple) items: Rank 15 instead of 30
- • High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
- • High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
- • Added a new Dark Zone bracket for characters with Gear Score 160+
Crafting
- • Increased costs for converting crafting materials and crafting High-End items:
- • 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- • 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- • 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
- • Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- • Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- • Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
- • Added new level 31 and 32 High-End items Blueprints to Vendors
- • Removed Division Tech requirements from some level 31 High-End Blueprints
User Interface
- • Added gamepad deadzone calibration in settings menu (all platforms)
BUG FIXES
- • Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
- • Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
- • Fixed a bug where players could exit the Dark Zone on East 43rd street
- • Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
- • Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
- • Fixed an exploit where players could shoot through corners of covers
- • Fixed a number of locations where NPCs could shoot through walls
- • Fixed an exploit where players could ignore the fire rate of certain weapons
- • Fixed some locations where players would get stuck in Queen Tunnel Camp mission
- • Fixed various prop collisions so that players no longer become stuck
- • Fixed a bug where the final cut scenes would unlock before the final missions were completed
- • Fixed a bug where the Water Supply side mission would not activate
- • Fixed an issue where the Morphine Supply side mission sometimes would not complete
- • Players no longer receive too much XP for completing the Morphine Supply side mission
- • The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
- • Fixed some bugs where deployable skills would not activate under certain circumstances
- • Fixed a bug where voice chat volume indicators would overlap in the group UI frame
- • Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
- • Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
- • Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
- • Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
- • Corrected the colors for the appearance items in the Mission rewards list
- • NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
- • Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
- • Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
- • Several clipping issues have been fixed with various appearance items
- • Some tooltips have been updated with more clear information
- • And many more
PC specific
- • Added new resolution scaling and lighting options
- • Added support for reporting players on PC. Players can now type in chat /report
- • Improvements to resolution detection and switching between display modes
- • Fixed some issues with camera movement while using Tobii Eye Tracker
- • Fixed screen look for minimap when using Tobii Eye Tracker
- • Fixed several issues with Logitech peripherals
- • Fixed several graphic issues due to dual monitor display
- • Fixed an issue where players could move UI elements out of the visible screen area