DONTNOD Entertainment Set to Publish Third-Party Developer Games

DONTNOD Entertainment and PortaPlay are proud to announce their collaboration on an upcoming co-production.

Based in Copenhagen, PortaPlay studio is composed of an experienced team of about ten people. PortaPlay is currently developing an original creation, which is in line with the editorial vision and values of DONTNOD. These values federate a broad audience and resonate with a very committed community of gamers around the world.

To support its ambitions as a publisher, DONTNOD announced last year the strengthening of its know-how by opening departments dedicated to Publishing and Marketing. These two new departments enable DONTNOD to support future game releases, be it self-published or developed by external studios.

This future game will be the first title published by DONTNOD while developed by an external studio. As part of this partnership, DONTNOD will provide PortaPlay with its knowledge and experience acquired from previous titles, in order to support this future creation.

Xavier Spinat, Head of Publishing at DONTNOD, said: “As a publisher, we want to offer players experiences that are both accessible to the wider audience while setting the bar high regarding themes and quality of design. From our first discussions with PortaPlay, it became clear to us that co-producing and publishing this original creation would allow us to expand our portfolio with a game complementary to our in-house productions while remaining true to our DNA. We will be able to bring to our partner our know-how and our knowledge of the market, in line with our communities’ expectations. “

Hans von Knut Skovfoged, Head of Development at PortaPlay, said: “We feel called to work on games with meaning. Games combining solid game mechanics and storytelling – about individuals in crisis situations tackling moral dilemmas. This new partnership is thus a great opportunity to us. Not only does it give us the opportunity to communicate with all the fans of DONTNOD’s fantastic catalog of games, but it also allows us to work with some of the best minds in this field – to help us improve our game and give the players the greatest experience possible!”

Written by
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