MoonHood and Fast Travel Games Team Up for Next-Level Adventure

MoonHood, the fresh studio cooked up by the masterminds of Lost in Random, teams up with Fast Travel Games for an extraordinary gaming experience. Gamers, prepare for a multi-platform release that’s hitting console, PC, and even VR. What makes this one unique? Think real-world materials like clay converted into high-def 3D models.

A Match Made in Gaming Heaven

MoonHood’s Klaus Lyngeled and Olov Redmalm—known for iconic titles like Lost in Random, Ghost Giant, and Fe—join forces with Fast Travel Games’ publishing prowess. The collaboration promises an exploration-rich game experience peppered with daunting challenges and creepy monsters. Both studios focus on delivering an immersive story that treads the fine line between heartwarming and downright spooky.

Innovative Gameplay Mechanics

This ain’t your average walk in the park, gamers. The upcoming title will introduce groundbreaking gameplay mechanics as you navigate landscapes that defy the ordinary. The art and design aspect amplifies the surreal quotient, boasting creations from real clay and other tactile mediums transformed into lifelike 3D models.

A Word from the Studios

Patrick Liu, Head of Publishing at Fast Travel Games, emphasized the company’s commitment to producing standout VR titles and quality console and PC games.

Liu said, “By partnering with MoonHood’s seasoned artists and storytellers, we aim to bring a gaming experience unlike any other, blending physical art and digital worlds in an unprecedented way.”

On the flip side, MoonHood’s Co-Director Klaus Lyngeled added, “Our collaboration with Fast Travel Games ensures that our dark, gritty, and poetic journey will reach a global gaming audience. We’re pushing the creative envelope, using organic materials and 3D tech to breathe life into our digital universe.”

Follow the Buzz

Want a sneak peek at what’s cookin’? MoonHood’s social channels promise previews of their intricate character sculptures. Keep your eyes peeled and let the studio know which characters you’re amped to see in-game.

Written by
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