Story Quests to Tie-in with TinyWars’ Expanded Gameplay Model

For Immediate Release, 17th April, 2017, Higher Eclectic Ground – Progression through the Story mode of TinyWars’ complete experience will be driven by a quests-based mechanic, developer Bizurk Software has announced.

YouTube video

The unravelling of the game’s narrative will be spread out over multiple worlds, each of which are to provide several hours’ worth of game-play content. ‘As you can see by our Worldmap (attached) mock-up below, there are a number of worlds planned for the game.’ illustrates Lead Developer Andrew Taraba.

A lot of the map won’t be visible until the player actually unlocks those levels, so it will continue to be a mysterious experience.’  Not all quests will be mandatory, although players will be rewarded for exploring optional quests in the form of various rewards. Part of these rewards will be in the form of virtual currency, concepts (attached) of which are currently being explored.

The two virtual currency units we have planned, Gold Magical Mushroom Spores, and The Blood of the Witch (Or the Blood of Mother), will be used in different ways that can shape the way your units function and behave!’ continues Taraba.

Contrary to traditional tower defense mechanics where unit upgrades often do not persist from level to level, TinyWars’ virtual currency will allow for the purchase of more permanent in-game items.

We’ve added a system that will allow the player to progressively increase and maintain persistent upgrades through subsequent levels. This is because we have greatly expanded upon the traditional model of a “tower defense” game that we have been used to playing in the past.’

While various quest-lines are currently being scripted, game-play videos illustrating the working of a planned RPG-tower defense blend of a game-play model will be shown off at a later stage. Players will further be given a taste of this hybrid game-play model along with that of several quest lines in the upcoming Story Demo.

Due for a release sometime this year, the story-demo will be a vertical slice of the full TinyWars experience that is currently having its various visual and narrative assets developed. Said narrative will begin by exploring the life of TinyWars’ main characters, their relationships and transformations over time. As players progress, the tone is set to get progressively darker until a few turning points are hit. A functional preview of its main menu can now be seen linked below (also attached).

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