Developed by Tango Gameworks and published by Bethesda Ghostwire: Tokyo delivers you a paranormal first-person action adventure set in the depths Shibuya Tokyo. Immersed in traditional and modern Japanese culture setting you will wield a combination of elemental and physical powers to defeat demons, ghosts, and spirits. Described as “Karate meets magic” by combat director Shinichiro Hara, players will battle their way through a 6 chapter story as they attempt to save the city. Ghostwire: Tokyo is triple-A priced with the base game costing $59.99 and the deluxe edition at $79.99
This game has the most amazing aesthetics I have seen in a long while. Vibes hit on all sides with a bit of Cyberpunk, traditional Japanese folklore, and even ultra-modern Japanese cityscape visuals. There have been some debates on the map’s accuracy compared to the actual city of Shibuya but for someone like me who has never been, it makes no difference. Up close I don’t think the models themselves are as graphically detailed when compared to other triple-A titles. Taking the scenery in from a 3 or 4 point perspective alongside its top-tier sound effects kit does provide an amazing atmosphere that just screams immersion.
You could spend 40 – 50 hours trying to 100% complete this map. It is an open world but can seem a bit linear when following the story. Most of the buildings are not accessible and you will run into quite a bit of useless dead space. If you B line through the main story missions, you are looking to spend between 8 – 12 to complete the entire game. A slow vague start to the story might steer you off at first but it heats up around chapter 3. I didn’t find the side missions engaging enough for me to want to continue doing them and on normal difficulty, you won’t need the power-ups to beath the content. There are 4 difficulty settings including a Tatari mode that sets all XP rewards to zero and you are unable to change the difficulty in-game.
The gameplay feels more like a collectathon than anything to me personally. I think finding all the hidden items while touring the amazing city was the most fun aspect of Ghostwire: Tokyo for me. I felt the combat lacked creativity; I personally didn’t find it that enjoyable. A charged-based casting system with limited melee moves and some ranged weapons makes up the combat system. Gathering resources to keep your elemental magic ready for a battle. A mix of combat styles also includes stealth kills using a bow found later in-game. You can upgrade a skill tree to fit the play style you most enjoy. Purchased items from the store can assist you in combat amongst other things. Basic mob mechanics themselves I thought were very brainless consisting mostly of dodging magic or physical objects. Boss fights were few and far between but also felt a bit lackadaisical.
We didn’t have any major technical issues that are worth mentioning. It’s a well-developed game which we expect from anything Bethesda publishes. Gamers looking for immersion and a deep story will absolutely love this title. You will get lost exploring this city, and a fast travel system also ensures you won’t get stuck in a walking simulator. At $59.99 I would like to see a 20-hour plus story or more engaging side stories to keep my attention. As the game is now, I would feel good about purchasing it at $39.99. It’s a great playthrough if exportation and collecting are your thing.